Latest game
MAからあげの悪魔
Ranked MR · Manon
298 local · 0 imported · 298 on chart · 298 battles stored
Playstyle reference
Habits vs top 30 Manon
Benchmark refreshed Sep 7, 2026, 7:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | からあげの悪魔 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 36.8% | 43.0% | -6.2% | |
| Drive Arts | 6.1% | 11.3% | -5.2% | |
| Drive Guard | 16.1% | 11.3% | +4.8% | |
| Drive Rush (parry) | 7.9% | 5.0% | +2.9% | |
| SA2 | 29.4% | 32.1% | -2.6% | |
| Corner pressure | 5.60 | 8.16 | -2.56 | |
| CA | 11.8% | 9.7% | +2.1% | |
| Time cornered | 10.00 | 8.72 | +1.28 | |
| SA3 | 33.8% | 32.9% | +1.0% | |
| Drive Impact gauge | 0.9% | 1.8% | -0.9% | |
| Drive Parry | 2.70 | 1.80 | +0.90 | |
| Throws | 2.00 | 2.53 | -0.53 | |
| Got thrown | 2.80 | 2.28 | +0.52 | |
| SA1 | 25.0% | 25.4% | -0.4% | |
| Throw techs | 0.30 | 0.56 | -0.26 | |
| Drive Impact | 0.10 | 0.22 | -0.12 | |
| Got Punish Countered | 0.00 | 0.11 | -0.11 | |
| Drive Reversal | 0.40 | 0.30 | +0.10 | |
| Throw parries | 0.30 | 0.20 | +0.10 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.00 | 0.06 | -0.06 | |
| Perfect Parry | 0.70 | 0.64 | +0.06 | |
| Punish Counters landed | 0.10 | 0.14 | -0.04 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Manon · Latest 100
What to improve
Review defensive decisions
Drive Reversal: profile 0.6 · reference 0.29
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0.6 · reference 0.29
Trace how you lose or gain space
Time cornered: profile 11.5 · reference 8.88
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 11.5 · reference 8.88
Make Drive Impact a deliberate choice
Drive Impact: profile 0.2 · reference 0.21
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.21
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Aug 29, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Reversal: profile 0.6 · reference 0.29
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.6 · reference 0.29
Look for a repeatable punish opportunity
Got Punish Countered: profile 0 · reference 0.1
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0 · reference 0.1
Build pressure without overextending
Time cornered: profile 11.5 · reference 8.88
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Time cornered: profile 11.5 · reference 8.88
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Aug 29, 2026 · AI: dots-studio/dots-3-note-preview:free

