Dee Jay
Updated 6 days agoSteamSteamNepalNepalClub · ShotaconFTclubM100%

テクノブレイク飯田

Let's Do This
Rank 36MR 1,863#4,353
Last 103–7-32Last 2010–10-6
Winrate
51%
23W · 22L · 45 stored
Ranked matches
45
selected mode
Wins
23
Ranked
Losses
22
Ranked
Peak MR
1,863
Dee Jay

Ranked MR · Dee Jay

45 local · 0 imported · 45 on chart · 45 battles stored

Latest game

DefeatRanked

Replay not requested
Dee Jay
テクノブレイク飯田 · Dee Jay
JP
Opponent · JPたいほう

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
テクノブレイク飯田’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
Habitテクノブレイク飯田LegendsDifference LessLegendsMore
SA113.3%36.2%-22.9%
SA349.4%33.8%+15.6%
Drive Arts36.8%24.7%+12.1%
Drive Rush (cancel)13.2%23.0%-9.7%
SA228.9%21.3%+7.6%
Drive Guard13.4%15.1%-1.7%
Time cornered10.009.11+0.89
Drive Rush (parry)8.4%8.9%-0.6%
Throw techs0.800.43+0.37
Corner pressure12.6012.23+0.37
Drive Impact gauge2.1%1.8%+0.3%
CA8.4%8.7%-0.3%
Got Punish Countered0.300.09+0.21
Throws2.202.38-0.18
Perfect Parry0.400.57-0.17
Got thrown2.302.20+0.10
Punish Counters landed0.200.13+0.07
Drive Impact0.300.24+0.06
Drive Parry1.701.76-0.06
Throw parries0.200.25-0.05
Stuns landed0.100.07+0.03
Got stunned0.100.07+0.03
Drive Reversal0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.12
    • Punish Counters landed: profile 0.2 · reference 0.12
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.22
    • Drive Impact gauge: profile 2.1% · reference 1.8%
  3. Give each meter spend a purpose

    SA3: profile 49.4% · reference 33.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 49.4% · reference 33.7%
    • SA1: profile 13.3% · reference 35.1%
    • SA2: profile 28.9% · reference 22%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.12

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.12
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.22
    • Drive Impact gauge: profile 2.1% · reference 1.8%
  3. Test the close-range pattern

    Throw techs: profile 0.8 · reference 0.44

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.8 · reference 0.44
    • Throws: profile 2.2 · reference 2.49
    • Got thrown: profile 2.3 · reference 2.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage