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INかみもん
Ranked MR · Ingrid
47 local · 0 imported · 47 on chart · 83 battles stored
Playstyle reference
Habits vs top 30 Ingrid
Benchmark refreshed Sep 2, 2026, 4:15 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | かみもん | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 15.3% | 57.0% | -41.7% | |
| SA1 | 51.4% | 23.4% | +28.0% | |
| SA3 | 29.2% | 15.0% | +14.2% | |
| Drive Arts | 16.5% | 27.5% | -11.0% | |
| Corner pressure | 5.90 | 11.85 | -5.95 | |
| Drive Rush (cancel) | 30.4% | 25.3% | +5.1% | |
| Drive Guard | 14.3% | 12.2% | +2.1% | |
| Time cornered | 8.50 | 10.23 | -1.73 | |
| Drive Rush (parry) | 6.1% | 7.4% | -1.3% | |
| Drive Parry | 2.80 | 1.51 | +1.29 | |
| Drive Impact gauge | 3.1% | 2.1% | +1.0% | |
| CA | 4.2% | 4.6% | -0.4% | |
| Drive Reversal | 0.60 | 0.30 | +0.30 | |
| Throw parries | 0.10 | 0.28 | -0.18 | |
| Punish Counters landed | 0.30 | 0.13 | +0.17 | |
| Stuns landed | 0.00 | 0.14 | -0.14 | |
| Drive Impact | 0.40 | 0.27 | +0.13 | |
| Got Punish Countered | 0.20 | 0.08 | +0.12 | |
| Throws | 2.20 | 2.31 | -0.11 | |
| Throw techs | 0.50 | 0.41 | +0.09 | |
| Got stunned | 0.10 | 0.06 | +0.04 | |
| Got thrown | 2.10 | 2.13 | -0.03 | |
| Perfect Parry | 0.50 | 0.50 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ingrid · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.08
- Punish Counters landed: profile 0.2 · reference 0.13
Trace how you lose or gain space
Corner pressure: profile 6.2 · reference 11.85
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 6.2 · reference 11.85
- Time cornered: profile 10.2 · reference 10.23
Give each meter spend a purpose
Drive Arts: profile 15.4% · reference 27.5%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- Drive Arts: profile 15.4% · reference 27.5%
- SA2: profile 2.9% · reference 57%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.2 · reference 0.27
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.27
Probe defense before committing
Drive Parry: profile 2.7 · reference 1.51
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 2.7 · reference 1.51
- Perfect Parry: profile 0.5 · reference 0.5
Adapt to the visible gauge
SA1: profile 45.6% · reference 23.4%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- SA1: profile 45.6% · reference 23.4%
- SA3: profile 39.7% · reference 15%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

