Alex
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanC100%

Akamishi

Skill Is Everything
Rank 36MR 1,479#362,232
Last 102–8-16Last 206–14-16
Winrate
58%
97W · 69L · 166 stored
Ranked matches
166
selected mode
Wins
97
Ranked
Losses
69
Ranked
Peak MR
1,487
Alex

Ranked MR · Alex

46 local · 0 imported · 46 on chart · 166 battles stored

Latest game

DefeatRanked

Replay not requested
Jamie
Akamishi · Jamie
Alex
Opponent · AlexEQL_mochika

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 2, 2026, 1:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
Akamishi’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

ゆーざー 2166 · Junior 2115 · きどーー 2110 · cream 2104 · Nemo1127 2086 · +25 others

Largest absolute differences first23 habits
HabitAkamishiLegendsDifference LessLegendsMore
SA220.2%28.4%-8.1%
Drive Rush (cancel)38.6%33.0%+5.6%
SA327.4%22.1%+5.3%
Time cornered7.309.88-2.58
SA145.2%43.0%+2.2%
Drive Rush (parry)6.2%8.2%-2.0%
Drive Impact gauge3.4%1.7%+1.7%
Throws1.002.32-1.32
Corner pressure7.809.01-1.21
Drive Arts15.1%14.2%+0.9%
Drive Parry2.401.63+0.77
CA7.1%6.5%+0.6%
Drive Guard13.7%14.1%-0.5%
Throw techs0.100.48-0.38
Got thrown1.802.12-0.32
Perfect Parry0.400.70-0.30
Throw parries0.000.29-0.29
Drive Impact0.400.20+0.20
Drive Reversal0.600.47+0.13
Punish Counters landed0.200.12+0.08
Got stunned0.000.05-0.05
Stuns landed0.100.07+0.03
Got Punish Countered0.100.12-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Review close-range choices

    Throws: profile 1 · reference 2.32

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1 · reference 2.32
    • Throw techs: profile 0.1 · reference 0.48
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.2
    • Drive Impact gauge: profile 3.4% · reference 1.7%
  3. Study a recurring matchup situation

    vs Ryu: 12 wins in 27 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Ryu: 12 wins in 27 games
    • vs Akuma: 12 wins in 25 games
    • vs Ken: 7 wins in 22 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 1 · reference 2.32

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1 · reference 2.32
    • Throw techs: profile 0.1 · reference 0.48
    • Got thrown: profile 1.8 · reference 2.12
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.2
    • Drive Impact gauge: profile 3.4% · reference 1.7%
  3. Probe defense before committing

    Perfect Parry: profile 0.4 · reference 0.7

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.4 · reference 0.7
    • Drive Parry: profile 2.4 · reference 1.63
    • Drive Reversal: profile 0.6 · reference 0.47

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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