Blanka
Updated 6 days agoSteamSteamJapanJapanM100%

デカHEART SOPHIA

Challenger
Rank 36MR 1,574#108,259
Last 109–1+60Last 2014–6+55
Winrate
54%
53W · 46L · 99 stored
Ranked matches
99
selected mode
Wins
53
Ranked
Losses
46
Ranked
Peak MR
1,574
Blanka

Ranked MR · Blanka

99 local · 0 imported · 99 on chart · 99 battles stored

Latest game

VictoryRanked

Replay not requested
Blanka
デカHEART SOPHIA · Blanka
M. Bison
Opponent · M. Bison七彩大盖伦

Playstyle reference

Habits vs top 30 Blanka

Benchmark refreshed Sep 12, 2026, 10:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Blanka
デカHEART SOPHIA’s Blanka benchmark

Compared with the average habits of the top 30 sampled Blanka players.

ぼんぎ( ^ω^) 2042 · へかとん 2040 · StarPlatinumKB 2040 · KEY_ 2038 · 音割れモモンガ 2031 · +25 others

Largest absolute differences first23 habits
HabitデカHEART SOPHIALegendsDifference LessLegendsMore
SA26.7%54.8%-48.1%
Drive Arts61.9%24.9%+37.0%
SA348.0%14.8%+33.2%
Drive Rush (cancel)0.0%26.9%-26.9%
CA24.0%5.2%+18.8%
Corner pressure3.8012.16-8.36
Drive Guard6.7%12.7%-6.0%
SA121.3%25.2%-3.9%
Drive Rush (parry)4.1%7.2%-3.1%
Time cornered10.509.41+1.09
Drive Impact gauge2.8%1.7%+1.1%
Drive Parry0.901.61-0.71
Perfect Parry0.100.52-0.42
Drive Reversal0.100.44-0.34
Got thrown2.202.01+0.19
Throws2.402.59-0.19
Got stunned0.200.06+0.14
Throw techs0.200.32-0.12
Got Punish Countered0.200.10+0.10
Stuns landed0.000.09-0.09
Throw parries0.300.33-0.03
Drive Impact0.200.21-0.01
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Blanka · Latest 100

What to improve

  1. Give each meter spend a purpose

    Drive Arts: profile 61.9% · reference 25.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 61.9% · reference 25.2%
    • SA3: profile 48% · reference 14.6%
    • SA2: profile 6.7% · reference 53.6%
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.25

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.25
    • Drive Impact gauge: profile 2.8% · reference 1.9%
  3. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.49

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.49
    • Drive Reversal: profile 0.1 · reference 0.44

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.9 · reference 1.71

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.9 · reference 1.71
  2. Build pressure without overextending

    Corner pressure: profile 3.8 · reference 12.12

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 3.8 · reference 12.12
    • Time cornered: profile 10.5 · reference 9.14
  3. Use matchup records as scouting leads

    vs Ryu: 16 wins in 24 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 16 wins in 24 games
    • vs Luke: 11 wins in 19 games
    • vs Jamie: 6 wins in 16 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage