Mai
Updated 23 hours agoSteamSteamJapanJapanClub · NerukowaSodatsuC100%

キラーチューンakuちゃん

Girl With the Gall
Rank 36MR 1,600#97,078
Last 105–50Last 2010–10+10
Winrate
57%
86W · 64L · 150 stored
Ranked matches
150
selected mode
Wins
86
Ranked
Losses
64
Ranked
Peak MR
1,611
Mai

Ranked MR · Mai

76 local · 26 imported · 102 on chart · 189 battles stored

Latest game

DefeatRanked

Replay not requested
Ingrid
キラーチューンakuちゃん · Ingrid
Akuma
Opponent · Akumakwmr

Playstyle reference

Habits vs top — Mai

Loading Mai…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 2.8 · reference 1.97

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.8 · reference 1.97
    • Perfect Parry: profile 0.9 · reference 0.73
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.11
    • Got Punish Countered: profile 0.2 · reference 0.07
  3. Review close-range choices

    Throws: profile 1.6 · reference 2.44

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.6 · reference 2.44
    • Throw techs: profile 0.8 · reference 0.47
    • Got thrown: profile 2.7 · reference 2.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.2 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.11
    • Got Punish Countered: profile 0.2 · reference 0.07
  2. Probe defense before committing

    Drive Parry: profile 2.8 · reference 1.97

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.8 · reference 1.97
    • Perfect Parry: profile 0.9 · reference 0.73
    • Drive Reversal: profile 0.3 · reference 0.18
  3. Test the close-range pattern

    Throws: profile 1.6 · reference 2.44

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.6 · reference 2.44
    • Throw techs: profile 0.8 · reference 0.47
    • Got thrown: profile 2.7 · reference 2.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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