JP
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanM82%

rekumo

Team CR
Rank 36MR 1,693#33,751
Last 104–6-13Last 206–14-62
Winrate
46%
78W · 91L · 170 stored
Ranked matches
170
selected mode
Wins
78
Ranked
Losses
91
Ranked
Peak MR
1,778
JP

Ranked MR · JP

170 local · 0 imported · 170 on chart · 170 battles stored

Latest game

VictoryRanked

Replay not requested
JP
rekumo · JP
Guile
Opponent · GuileKA-GERO

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
rekumo’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
HabitrekumoLegendsDifference LessLegendsMore
Drive Arts47.4%32.1%+15.3%
Drive Rush (cancel)12.6%23.1%-10.5%
SA265.9%56.6%+9.3%
Time cornered20.5012.04+8.46
SA312.1%19.2%-7.1%
Drive Guard9.0%12.8%-3.9%
Corner pressure7.8010.77-2.97
Drive Rush (parry)4.2%6.5%-2.3%
CA3.3%5.0%-1.7%
Throws0.901.97-1.07
SA118.7%19.2%-0.5%
Perfect Parry0.300.79-0.49
Throw parries0.200.41-0.21
Throw techs0.600.39+0.21
Drive Parry1.902.07-0.17
Got thrown2.302.13+0.17
Drive Impact0.500.34+0.16
Drive Reversal0.000.13-0.13
Punish Counters landed0.200.13+0.07
Drive Impact gauge2.1%2.1%-0.1%
Got stunned0.000.04-0.04
Got Punish Countered0.100.08+0.02
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.34

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.34
    • Drive Impact gauge: profile 2.1% · reference 2.1%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.13
    • Got Punish Countered: profile 0.1 · reference 0.08
  3. Trace how you lose or gain space

    Corner pressure: profile 7.8 · reference 10.77

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.8 · reference 10.77
    • Time cornered: profile 20.5 · reference 12.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Build pressure without overextending

    Time cornered: profile 20.5 · reference 12.04

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 20.5 · reference 12.04
  2. Test the close-range pattern

    Throws: profile 0.9 · reference 1.97

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 0.9 · reference 1.97
    • Got thrown: profile 2.3 · reference 2.13
  3. Probe defense before committing

    Perfect Parry: profile 0.3 · reference 0.79

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.79
    • Drive Parry: profile 1.9 · reference 2.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

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