Ingrid
Updated 11 hours agoSteamSteamJapanJapanC100%

スドウブッパ

Girl With the Gall
Rank 36MR 1,266#613,109
Last 104–6-12Last 207–13-42
Winrate
41%
47W · 69L · 116 stored
Ranked matches
116
selected mode
Wins
47
Ranked
Losses
69
Ranked
Peak MR
1,480
Ingrid

Ranked MR · Ingrid

116 local · 39 imported · 116 on chart · 182 battles stored

Latest game

DefeatRanked

Replay not requested
Ingrid
スドウブッパ · Ingrid
Ryu
Opponent · Ryuやるやん

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 2, 2026, 4:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
スドウブッパ’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2192 · ふみじま あきお(63) 2153 · カンフーマスターpc 2124 · 硝子ドール 2118 · Pat.Q 2105 · +25 others

Largest absolute differences first23 habits
HabitスドウブッパLegendsDifference LessLegendsMore
Drive Arts40.7%27.5%+13.2%
Drive Rush (cancel)17.2%25.3%-8.1%
Corner pressure4.8011.85-7.05
SA250.0%57.0%-7.0%
CA10.7%4.6%+6.1%
SA317.9%15.0%+2.9%
Drive Guard9.7%12.2%-2.5%
SA121.4%23.4%-2.0%
Drive Rush (parry)6.4%7.4%-1.0%
Throws3.102.31+0.79
Drive Parry1.001.51-0.51
Drive Impact gauge1.7%2.1%-0.5%
Perfect Parry0.100.50-0.40
Time cornered9.9010.23-0.33
Drive Reversal0.000.30-0.30
Got Punish Countered0.300.08+0.22
Drive Impact0.100.27-0.17
Stuns landed0.000.14-0.14
Got thrown2.002.13-0.13
Got stunned0.100.06+0.04
Punish Counters landed0.100.13-0.03
Throw parries0.300.28+0.02
Throw techs0.400.41-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.27
    • Drive Impact gauge: profile 0.7% · reference 2.1%
  3. Trace how you lose or gain space

    Corner pressure: profile 5.5 · reference 11.85

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.5 · reference 11.85
    • Time cornered: profile 12.2 · reference 10.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 60 wins in 134 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 60 wins in 134 games
    • vs Mai: 23 wins in 27 games
    • vs Akuma: 23 wins in 42 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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