Yasmine
Updated 5 days agoSteamSteamJapanJapanC100%

raysuke

Conqueror: Awakened Fighter
Rank 36MR 1,603#80,837
Last 108–2+49Last 2015–5+82
Winrate
54%
62W · 52L · 114 stored
Ranked matches
114
selected mode
Wins
62
Ranked
Losses
52
Ranked
Peak MR
1,608
Yasmine

Ranked MR · Yasmine

114 local · 0 imported · 114 on chart · 114 battles stored

Latest game

VictoryRanked

Replay not requested
Yasmine
raysuke · Yasmine
Yasmine
Opponent · Yasmine織田信長

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
raysuke’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
HabitraysukeLegendsDifference LessLegendsMore
SA366.7%36.9%+29.7%
SA21.6%21.0%-19.4%
SA117.5%32.1%-14.6%
Drive Arts6.9%19.0%-12.1%
Drive Guard19.3%14.5%+4.8%
CA14.3%10.0%+4.3%
Drive Rush (cancel)32.8%29.6%+3.2%
Drive Rush (parry)10.9%8.2%+2.7%
Throws3.702.59+1.11
Time cornered8.709.38-0.68
Drive Parry2.601.96+0.64
Corner pressure13.0013.62-0.62
Drive Impact gauge2.0%1.4%+0.5%
Perfect Parry0.400.74-0.34
Got thrown2.502.31+0.19
Drive Impact0.300.19+0.11
Punish Counters landed0.200.09+0.11
Got Punish Countered0.100.06+0.04
Stuns landed0.100.06+0.04
Drive Reversal0.200.24-0.04
Got stunned0.100.06+0.04
Throw parries0.200.21-0.01
Throw techs0.500.49+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.09
    • Got Punish Countered: profile 0.1 · reference 0.06
  2. Review defensive decisions

    Drive Parry: profile 2.6 · reference 1.96

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.6 · reference 1.96
    • Perfect Parry: profile 0.4 · reference 0.74
    • Drive Reversal: profile 0.2 · reference 0.24
  3. Give each meter spend a purpose

    SA3: profile 66.7% · reference 36.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 66.7% · reference 36.9%
    • SA1: profile 17.5% · reference 32.1%
    • SA2: profile 1.6% · reference 21%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
  2. Probe defense before committing

    Drive Parry: profile 2.6 · reference 1.96

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.6 · reference 1.96
    • Perfect Parry: profile 0.4 · reference 0.74
    • Drive Reversal: profile 0.2 · reference 0.24
  3. Adapt to the visible gauge

    SA3: profile 66.7% · reference 36.9%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA3: profile 66.7% · reference 36.9%
    • SA1: profile 17.5% · reference 32.1%
    • SA2: profile 1.6% · reference 21%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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