Zangief
Updated 2 hours agoCrossPlatformCrossPlatformJapanJapanC100%

kalashMISOv

Trust Your Muscles
Rank 36MR 1,525#181,372
Last 105–5-2Last 2010–10-3
Winrate
52%
53W · 48L · 101 stored
Ranked matches
101
selected mode
Wins
53
Ranked
Losses
48
Ranked
Peak MR
1,549
Zangief

Ranked MR · Zangief

101 local · 0 imported · 101 on chart · 101 battles stored

Latest game

VictoryRanked

Replay not requested
Zangief
kalashMISOv · Zangief
Terry
Opponent · Terry發送DI邀請

Playstyle reference

Habits vs top 30 Zangief

Benchmark refreshed Sep 3, 2026, 1:20 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Zangief
kalashMISOv’s Zangief benchmark

Compared with the average habits of the top 30 sampled Zangief players.

海底撈月 2198 · Junior 2189 · めんたらこ 2163 · kobayan 2137 · cream 2106 · +25 others

Largest absolute differences first23 habits
HabitkalashMISOvLegendsDifference LessLegendsMore
SA354.3%30.6%+23.8%
Drive Rush (cancel)13.9%35.2%-21.4%
SA10.0%21.1%-21.1%
SA223.9%36.6%-12.7%
CA21.7%11.7%+10.1%
Drive Rush (parry)12.0%7.9%+4.0%
Drive Impact gauge5.8%2.1%+3.7%
Corner pressure3.006.66-3.66
Drive Parry0.602.09-1.49
Time cornered11.2010.28+0.92
Got thrown3.102.32+0.78
Drive Arts12.2%12.9%-0.7%
Perfect Parry0.300.77-0.47
Drive Guard15.0%14.6%+0.4%
Throws2.802.51+0.29
Throw techs0.300.57-0.27
Got Punish Countered0.300.13+0.17
Drive Impact0.400.27+0.13
Stuns landed0.000.08-0.08
Drive Reversal0.500.42+0.08
Got stunned0.000.07-0.07
Punish Counters landed0.200.19+0.01
Throw parries0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Zangief · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.13
    • Punish Counters landed: profile 0.2 · reference 0.19
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.27
    • Drive Impact gauge: profile 5.8% · reference 2.1%
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 53 wins in 100 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 53 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.13

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.13
    • Punish Counters landed: profile 0.2 · reference 0.19
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.27
    • Drive Impact gauge: profile 5.8% · reference 2.1%
  3. Probe defense before committing

    Throw techs: profile 0.3 · reference 0.57

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Throw techs: profile 0.3 · reference 0.57
    • Got thrown: profile 3.1 · reference 2.32

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

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