Lily
Updated 1 week agoSteamSteamUruguayUruguayM100%

風纏 突進子

Let's Do This
Rank 36MR 1,422#470,134
Last 108–2+46Last 2013–7+46
Winrate
59%
34W · 24L · 58 stored
Ranked matches
58
selected mode
Wins
34
Ranked
Losses
24
Ranked
Peak MR
1,516
Lily

Ranked MR · Lily

58 local · 0 imported · 58 on chart · 58 battles stored

Latest game

VictoryRanked

Replay not requested
Lily
風纏 突進子 · Lily
Ingrid
Opponent · Ingrid飯酒盃ぽん@美少女配信者

Playstyle reference

Habits vs top 30 Lily

Benchmark refreshed Sep 12, 2026, 1:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Lily
風纏 突進子’s Lily benchmark

Compared with the average habits of the top 30 sampled Lily players.

シュラリス 2230 · SBI_Hibiki 2207 · Mira 2176 · 干し柿_ 2119 · ついっぎー 2114 · +25 others

Largest absolute differences first23 habits
Habit風纏 突進子LegendsDifference LessLegendsMore
SA28.1%22.0%-13.9%
SA337.8%25.7%+12.1%
CA18.9%8.4%+10.5%
SA135.1%43.8%-8.7%
Drive Guard6.2%12.0%-5.8%
Drive Arts17.7%21.7%-4.0%
Drive Rush (parry)2.9%5.7%-2.8%
Time cornered12.9010.41+2.49
Drive Rush (cancel)33.2%31.1%+2.1%
Drive Impact gauge3.4%2.1%+1.3%
Drive Parry0.801.96-1.16
Throws1.502.61-1.11
Corner pressure8.909.83-0.93
Got thrown3.202.32+0.88
Perfect Parry0.100.60-0.50
Throw parries0.100.26-0.16
Stuns landed0.000.08-0.08
Got Punish Countered0.200.12+0.08
Drive Reversal0.400.33+0.07
Got stunned0.100.04+0.06
Drive Impact0.300.25+0.05
Punish Counters landed0.200.16+0.04
Throw techs0.500.48+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Lily · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.8 · reference 2.05

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 2.05
    • Perfect Parry: profile 0.1 · reference 0.76
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
  3. Trace how you lose or gain space

    Time cornered: profile 12.9 · reference 9.95

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 12.9 · reference 9.95

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.8 · reference 2.05

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 2.05
    • Perfect Parry: profile 0.1 · reference 0.76
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
  3. Build pressure without overextending

    Time cornered: profile 12.9 · reference 9.95

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 12.9 · reference 9.95

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: nex-agi/nex-n2.5-mini:free

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