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AKSUuu
Ranked MR · Akuma
56 local · 0 imported · 56 on chart · 135 battles stored
Playstyle reference
Habits vs top 30 Akuma
Benchmark refreshed Sep 13, 2026, 7:27 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | SUuu | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 41.1% | 32.7% | +8.4% | |
| SA2 | 30.8% | 22.8% | +8.0% | |
| SA1 | 23.1% | 28.6% | -5.6% | |
| Drive Guard | 8.0% | 13.1% | -5.2% | |
| Drive Rush (parry) | 3.6% | 7.4% | -3.8% | |
| Drive Arts | 16.1% | 19.2% | -3.1% | |
| SA3 | 36.9% | 38.7% | -1.7% | |
| Corner pressure | 10.30 | 11.47 | -1.17 | |
| Throws | 1.90 | 2.74 | -0.84 | |
| CA | 9.2% | 9.9% | -0.7% | |
| Perfect Parry | 0.20 | 0.77 | -0.57 | |
| Time cornered | 9.10 | 8.55 | +0.55 | |
| Got thrown | 2.50 | 2.09 | +0.41 | |
| Drive Parry | 1.30 | 1.65 | -0.35 | |
| Drive Impact gauge | 1.8% | 1.5% | +0.3% | |
| Throw techs | 0.70 | 0.45 | +0.25 | |
| Got Punish Countered | 0.20 | 0.09 | +0.11 | |
| Drive Reversal | 0.10 | 0.20 | -0.10 | |
| Throw parries | 0.20 | 0.27 | -0.07 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Stuns landed | 0.00 | 0.03 | -0.03 | |
| Punish Counters landed | 0.10 | 0.13 | -0.03 | |
| Drive Impact | 0.20 | 0.20 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Akuma · Latest 100
What to improve
Review defensive decisions
Perfect Parry: profile 0.3 · reference 0.85
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.3 · reference 0.85
- Drive Reversal: profile 0.1 · reference 0.22
- Drive Parry: profile 1.4 · reference 1.8
Review close-range choices
Throws: profile 1.6 · reference 2.66
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 1.6 · reference 2.66
- Throw techs: profile 0.6 · reference 0.38
- Got thrown: profile 2.4 · reference 2.04
Give each meter spend a purpose
Drive Arts: profile 16.7% · reference 20%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- Drive Arts: profile 16.7% · reference 20%
- SA2: profile 31.8% · reference 24.2%
- Drive Guard: profile 8.4% · reference 13.6%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Throw techs: profile 0.6 · reference 0.38
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Throw techs: profile 0.6 · reference 0.38
- Got thrown: profile 2.4 · reference 2.04
- Drive Parry: profile 1.4 · reference 1.8
Build pressure without overextending
Corner pressure: profile 10.6 · reference 12.38
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 10.6 · reference 12.38
- Time cornered: profile 10.3 · reference 8.05
Use matchup records as scouting leads
vs Char 253: 709 wins in 1,453 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 709 wins in 1,453 games
- vs Yasmine: 65 wins in 116 games
- vs Ryu: 62 wins in 111 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

