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BL大狼太郎 NOT煽り ミスです
Ranked MR · Blanka
245 local · 203 imported · 358 on chart · 290 battles stored
Playstyle reference
Habits vs top 30 Blanka
Benchmark refreshed Sep 12, 2026, 10:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 大狼太郎 NOT煽り ミスです | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 6.7% | 26.9% | -20.2% | |
| Drive Arts | 43.9% | 24.9% | +19.0% | |
| SA2 | 43.9% | 54.8% | -10.9% | |
| SA3 | 24.4% | 14.8% | +9.6% | |
| Corner pressure | 7.70 | 12.16 | -4.46 | |
| CA | 7.3% | 5.2% | +2.1% | |
| Drive Impact gauge | 3.5% | 1.7% | +1.8% | |
| Drive Rush (parry) | 8.3% | 7.2% | +1.1% | |
| Throws | 3.50 | 2.59 | +0.91 | |
| SA1 | 24.4% | 25.2% | -0.9% | |
| Perfect Parry | 0.10 | 0.52 | -0.42 | |
| Drive Parry | 1.20 | 1.61 | -0.41 | |
| Time cornered | 9.00 | 9.41 | -0.41 | |
| Drive Guard | 13.0% | 12.7% | +0.4% | |
| Drive Reversal | 0.10 | 0.44 | -0.34 | |
| Got Punish Countered | 0.40 | 0.10 | +0.30 | |
| Throw parries | 0.20 | 0.33 | -0.13 | |
| Punish Counters landed | 0.20 | 0.09 | +0.11 | |
| Got thrown | 1.90 | 2.01 | -0.11 | |
| Stuns landed | 0.00 | 0.09 | -0.09 | |
| Drive Impact | 0.30 | 0.21 | +0.09 | |
| Got stunned | 0.10 | 0.06 | +0.04 | |
| Throw techs | 0.30 | 0.32 | -0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Blanka · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.3 · reference 0.1
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.3 · reference 0.1
Make Drive Impact a deliberate choice
Drive Impact gauge: profile 3% · reference 1.7%
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact gauge: profile 3% · reference 1.7%
- Drive Impact: profile 0.3 · reference 0.21
Trace how you lose or gain space
Corner pressure: profile 7 · reference 12.16
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 7 · reference 12.16
- Time cornered: profile 9.7 · reference 9.41
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs JP: 19 wins in 52 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs JP: 19 wins in 52 games
- vs Akuma: 40 wins in 74 games
- vs Terry: 18 wins in 44 games
Separate a tendency from a one-off event
Recent stored ranked sample: 50 wins in 100 games
Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.
Try thisUse the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.
Supporting stats
- Recent stored ranked sample: 50 wins in 100 games
Probe defense before committing
Drive Reversal: profile 0.2 · reference 0.44
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.2 · reference 0.44
- Perfect Parry: profile 0.1 · reference 0.52
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free

