Blanka
Updated 15 hours agoSteamSteamJapanJapanC100%

大狼太郎 NOT煽り ミスです

This SF6 Thing is Fun
Rank 36MR 1,493#336,484
Last 104–6-15Last 209–11-13
Winrate
48%
118W · 127L · 245 stored
Ranked matches
245
selected mode
Wins
118
Ranked
Losses
127
Ranked
Peak MR
1,556
Blanka

Ranked MR · Blanka

245 local · 203 imported · 358 on chart · 290 battles stored

Latest game

VictoryRanked

Replay not requested
Blanka
大狼太郎 NOT煽り ミスです · Blanka
Elena
Opponent · ElenaWaddle_D

Playstyle reference

Habits vs top 30 Blanka

Benchmark refreshed Sep 12, 2026, 10:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Blanka
大狼太郎 NOT煽り ミスです’s Blanka benchmark

Compared with the average habits of the top 30 sampled Blanka players.

ぼんぎ( ^ω^) 2042 · へかとん 2040 · StarPlatinumKB 2040 · KEY_ 2038 · 音割れモモンガ 2031 · +25 others

Largest absolute differences first23 habits
Habit大狼太郎 NOT煽り ミスですLegendsDifference LessLegendsMore
Drive Rush (cancel)6.7%26.9%-20.2%
Drive Arts43.9%24.9%+19.0%
SA243.9%54.8%-10.9%
SA324.4%14.8%+9.6%
Corner pressure7.7012.16-4.46
CA7.3%5.2%+2.1%
Drive Impact gauge3.5%1.7%+1.8%
Drive Rush (parry)8.3%7.2%+1.1%
Throws3.502.59+0.91
SA124.4%25.2%-0.9%
Perfect Parry0.100.52-0.42
Drive Parry1.201.61-0.41
Time cornered9.009.41-0.41
Drive Guard13.0%12.7%+0.4%
Drive Reversal0.100.44-0.34
Got Punish Countered0.400.10+0.30
Throw parries0.200.33-0.13
Punish Counters landed0.200.09+0.11
Got thrown1.902.01-0.11
Stuns landed0.000.09-0.09
Drive Impact0.300.21+0.09
Got stunned0.100.06+0.04
Throw techs0.300.32-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Blanka · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.1
  2. Make Drive Impact a deliberate choice

    Drive Impact gauge: profile 3% · reference 1.7%

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact gauge: profile 3% · reference 1.7%
    • Drive Impact: profile 0.3 · reference 0.21
  3. Trace how you lose or gain space

    Corner pressure: profile 7 · reference 12.16

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7 · reference 12.16
    • Time cornered: profile 9.7 · reference 9.41

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs JP: 19 wins in 52 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs JP: 19 wins in 52 games
    • vs Akuma: 40 wins in 74 games
    • vs Terry: 18 wins in 44 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 50 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 50 wins in 100 games
  3. Probe defense before committing

    Drive Reversal: profile 0.2 · reference 0.44

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.2 · reference 0.44
    • Perfect Parry: profile 0.1 · reference 0.52

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage