Jamie
Updated 2 days agoCrossPlatformCrossPlatformOtherOtherC100%

深谷のぽちお

Wearing a Chinese Dress
Rank 36MR 1,547#144,060
Last 104–6-13Last 2011–9+20
Winrate
54%
36W · 31L · 67 stored
Ranked matches
67
selected mode
Wins
36
Ranked
Losses
31
Ranked
Peak MR
1,558
Jamie

Ranked MR · Jamie

67 local · 0 imported · 67 on chart · 67 battles stored

Latest game

DefeatRanked

Replay not requested
Jamie
深谷のぽちお · Jamie
Juri
Opponent · Juriまるおに

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 13, 2026, 4:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
深谷のぽちお’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2279 · DFM竹内ジョン(新婚) 2170 · tsumugiZ 2160 · タンタンメン|LaVISION 2151 · Kazunoko 2143 · +25 others

Largest absolute differences first23 habits
Habit深谷のぽちおLegendsDifference LessLegendsMore
SA369.2%39.7%+29.5%
SA20.0%21.4%-21.4%
SA121.5%29.0%-7.5%
Drive Rush (cancel)40.1%33.8%+6.3%
Corner pressure10.5014.89-4.39
Time cornered5.708.56-2.86
Drive Guard9.1%11.0%-1.9%
Drive Arts24.5%23.2%+1.2%
CA9.2%9.8%-0.6%
Drive Parry1.201.78-0.58
Perfect Parry0.100.67-0.57
Throws2.902.40+0.50
Got thrown1.702.15-0.45
Drive Reversal0.000.26-0.26
Throw techs0.200.40-0.20
Punish Counters landed0.200.07+0.13
Stuns landed0.000.08-0.08
Got stunned0.000.06-0.06
Got Punish Countered0.100.06+0.04
Drive Impact gauge1.3%1.4%-0.0%
Drive Rush (parry)5.7%5.7%-0.0%
Drive Impact0.200.21-0.01
Throw parries0.200.200.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.8 · reference 1.7

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 1.7
    • Perfect Parry: profile 0.1 · reference 0.6
  2. Review close-range choices

    Throws: profile 3.9 · reference 2.38

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.9 · reference 2.38
    • Throw techs: profile 0.3 · reference 0.42
    • Got thrown: profile 1.6 · reference 1.97
  3. Give each meter spend a purpose

    SA2: profile 3.1% · reference 21.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 3.1% · reference 21.4%
    • SA3: profile 57.8% · reference 38.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 72 wins in 139 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 72 wins in 139 games
    • vs Alex: 63 wins in 113 games
    • vs Ryu: 93 wins in 198 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 21 wins in 40 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 21 wins in 40 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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