Dee Jay
Updated 2 days agoCrossPlatformCrossPlatformJapanJapanC100%

Halo14

Whirlwind Striker
Rank 36MR 1,466#409,621
Last 107–3+31Last 2013–7+39
Winrate
50%
150W · 152L · 302 stored
Ranked matches
302
selected mode
Wins
150
Ranked
Losses
152
Ranked
Peak MR
1,543
Dee Jay

Ranked MR · Dee Jay

301 local · 0 imported · 301 on chart · 302 battles stored

Latest game

VictoryRanked

Replay not requested
Rashid
Halo14 · Rashid
Yasmine
Opponent · Yasminekan-4255

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
Halo14’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
HabitHalo14LegendsDifference LessLegendsMore
SA276.4%21.3%+55.0%
SA32.4%33.8%-31.4%
Drive Rush (cancel)45.7%23.0%+22.7%
Drive Arts6.8%24.7%-17.9%
SA121.3%36.2%-14.9%
CA0.0%8.7%-8.7%
Drive Rush (parry)6.5%8.9%-2.4%
Drive Guard12.9%15.1%-2.2%
Time cornered10.209.11+1.09
Throws3.402.38+1.02
Got thrown2.902.20+0.70
Drive Impact gauge2.3%1.8%+0.5%
Corner pressure11.8012.23-0.43
Drive Parry2.101.76+0.34
Throw techs0.700.43+0.27
Throw parries0.500.25+0.25
Perfect Parry0.400.57-0.17
Drive Reversal0.300.19+0.11
Punish Counters landed0.200.13+0.07
Drive Impact0.300.24+0.06
Stuns landed0.100.07+0.03
Got stunned0.100.07+0.03
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Rashid · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.25

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.25
    • Drive Impact gauge: profile 2.3% · reference 2%
  2. Review defensive decisions

    Perfect Parry: profile 0.4 · reference 0.61

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.4 · reference 0.61
    • Drive Parry: profile 2.1 · reference 1.77
    • Drive Reversal: profile 0.3 · reference 0.31
  3. Give each meter spend a purpose

    SA2: profile 76.4% · reference 56%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 76.4% · reference 56%
    • SA3: profile 2.4% · reference 16.6%
    • CA: profile 0% · reference 4.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 20 wins in 48 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 20 wins in 48 games
    • vs Akuma: 27 wins in 42 games
    • vs Luke: 11 wins in 39 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 50 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 50 wins in 100 games
  3. Test the close-range pattern

    Throw techs: profile 0.7 · reference 0.37

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.7 · reference 0.37
    • Throws: profile 3.4 · reference 2.64

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free

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