Juri
Updated 1 week agoSteamSteamIndonesiaIndonesiaClub · FengShuiCatC100%

lextiKezora

Newcomer
Rank 36MR 1,580#101,373
Last 107–3+25Last 2012–8+27
Winrate
57%
29W · 22L · 51 stored
Ranked matches
51
selected mode
Wins
29
Ranked
Losses
22
Ranked
Peak MR
1,600
Juri

Ranked MR · Juri

51 local · 0 imported · 51 on chart · 151 battles stored

Latest game

DefeatCustom Room

Replay not requested
Ingrid
lextiKezora · Ingrid
C. Viper
Opponent · C. ViperAmadeux

Playstyle reference

Habits vs top — Juri

Loading Juri…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.24

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.24
    • Drive Impact gauge: profile 3% · reference 1.8%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.08
  3. Trace how you lose or gain space

    Corner pressure: profile 9.9 · reference 12

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.9 · reference 12
    • Time cornered: profile 4.3 · reference 9.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Chun-Li: 36 wins in 40 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Chun-Li: 36 wins in 40 games
    • vs Ken: 7 wins in 10 games
    • vs C. Viper: 10 wins in 13 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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