Akuma
Updated 1 day agoSteamSteamJapanJapanClub · YodenFightClubC100%

きゃめる

Oni Protector
Rank 36MR 1,455#438,130
Last 105–50Last 209–11-17
Winrate
48%
41W · 45L · 86 stored
Ranked matches
86
selected mode
Wins
41
Ranked
Losses
45
Ranked
Peak MR
1,502
Akuma

Ranked MR · Akuma

86 local · 0 imported · 86 on chart · 106 battles stored

Latest game

VictoryRanked

Replay not requested
Akuma
きゃめる · Akuma
Luke
Opponent · Lukeかがーり

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
きゃめる’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitきゃめるLegendsDifference LessLegendsMore
SA354.3%38.7%+15.7%
SA113.0%28.6%-15.6%
SA215.2%22.8%-7.5%
CA17.4%9.9%+7.5%
Drive Rush (cancel)36.0%32.7%+3.3%
Corner pressure8.4011.47-3.07
Time cornered6.308.55-2.25
Drive Rush (parry)9.2%7.4%+1.8%
Drive Guard11.5%13.1%-1.6%
Throws4.002.74+1.26
Drive Parry0.601.65-1.05
Perfect Parry0.100.77-0.67
Got thrown1.702.09-0.39
Drive Arts19.5%19.2%+0.3%
Drive Reversal0.000.20-0.20
Drive Impact gauge1.6%1.5%+0.1%
Throw parries0.400.27+0.13
Throw techs0.500.45+0.05
Got stunned0.000.04-0.04
Stuns landed0.000.03-0.03
Punish Counters landed0.100.13-0.03
Got Punish Countered0.100.09+0.01
Drive Impact0.200.20-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.7 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.8
    • Perfect Parry: profile 0 · reference 0.85
  2. Review close-range choices

    Throw techs: profile 0.8 · reference 0.38

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.8 · reference 0.38
    • Throws: profile 3.7 · reference 2.66
  3. Trace how you lose or gain space

    Corner pressure: profile 8.6 · reference 12.38

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.6 · reference 12.38
    • Time cornered: profile 7.1 · reference 8.05

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Probe defense before committing

    Drive Parry: profile 0.7 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.8
    • Perfect Parry: profile 0 · reference 0.85
  3. Adapt to the visible gauge

    SA3: profile 65.9% · reference 35.7%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA3: profile 65.9% · reference 35.7%
    • SA1: profile 9.1% · reference 29.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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