Manon
Updated 1 day agoSteamSteamJapanJapanClub · WAKIGAKIHOUSEC100%

伸びしろのたこし

GG
Rank 36MR 1,659#43,895
Last 107–3+28Last 2010–10-7
Winrate
52%
131W · 120L · 252 stored
Ranked matches
252
selected mode
Wins
131
Ranked
Losses
120
Ranked
Peak MR
1,739
Manon

Ranked MR · Manon

252 local · 0 imported · 252 on chart · 322 battles stored

Latest game

VictoryRanked

Replay not requested
Manon
伸びしろのたこし · Manon
Zangief
Opponent · Zangiefいたそちゃんぎえふ

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 7, 2026, 7:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
伸びしろのたこし’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2207 · あくたがわ 2200 · Siinon 2081 · ジェットドン@Twitch 2067 · RANDUMB 2066 · +25 others

Largest absolute differences first23 habits
Habit伸びしろのたこしLegendsDifference LessLegendsMore
SA264.8%32.1%+32.8%
Drive Rush (cancel)68.1%43.0%+25.1%
SA311.7%32.9%-21.2%
Drive Arts1.0%11.3%-10.4%
Drive Guard3.5%11.3%-7.8%
CA2.3%9.7%-7.3%
Drive Rush (parry)0.1%5.0%-4.9%
Corner pressure3.808.16-4.36
SA121.1%25.4%-4.3%
Time cornered10.108.72+1.38
Drive Parry1.001.80-0.80
Throws2.902.53+0.37
Perfect Parry0.300.64-0.34
Got thrown2.602.28+0.32
Got stunned0.200.06+0.14
Drive Reversal0.200.30-0.10
Got Punish Countered0.200.11+0.09
Stuns landed0.000.07-0.07
Drive Impact gauge1.9%1.8%+0.1%
Throw techs0.500.56-0.06
Punish Counters landed0.200.14+0.06
Drive Impact0.200.22-0.02
Throw parries0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.21
    • Drive Impact gauge: profile 0.8% · reference 1.7%
  2. Review defensive decisions

    Drive Parry: profile 1.2 · reference 1.75

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.2 · reference 1.75
    • Perfect Parry: profile 0.4 · reference 0.63
    • Drive Reversal: profile 0.1 · reference 0.29
  3. Trace how you lose or gain space

    Corner pressure: profile 2.7 · reference 8

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 2.7 · reference 8
    • Time cornered: profile 10.9 · reference 8.88

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 74 wins in 146 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 74 wins in 146 games
    • vs Kimberly: 31 wins in 55 games
    • vs Ryu: 58 wins in 108 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 55 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 55 wins in 100 games
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.1

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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