Ingrid
Updated 6 hours agoSteamSteamJapanJapanClub · INT4C100%

nutmeg_ch

Let's Do This
Rank 36MR 1,457#439,249
Last 108–2+52Last 2013–7+56
Winrate
56%
108W · 86L · 194 stored
Ranked matches
194
selected mode
Wins
108
Ranked
Losses
86
Ranked
Peak MR
1,576
Ingrid

Ranked MR · Ingrid

194 local · 0 imported · 194 on chart · 194 battles stored

Latest game

VictoryRanked

Replay not requested
Ingrid
nutmeg_ch · Ingrid
Ed
Opponent · Ed伊邪那岐大神

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 2, 2026, 4:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
nutmeg_ch’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2192 · ふみじま あきお(63) 2153 · カンフーマスターpc 2124 · 硝子ドール 2118 · Pat.Q 2105 · +25 others

Largest absolute differences first23 habits
Habitnutmeg_chLegendsDifference LessLegendsMore
SA212.3%57.0%-44.7%
SA347.4%15.0%+32.4%
Drive Arts12.4%27.5%-15.2%
CA15.8%4.6%+11.2%
Drive Rush (cancel)36.4%25.3%+11.1%
Corner pressure6.8011.85-5.05
Drive Guard7.4%12.2%-4.8%
Drive Rush (parry)3.9%7.4%-3.5%
Throws1.002.31-1.31
SA124.6%23.4%+1.2%
Drive Impact gauge1.6%2.1%-0.5%
Drive Reversal0.800.30+0.50
Got thrown2.502.13+0.37
Time cornered10.6010.23+0.37
Drive Parry1.201.51-0.31
Perfect Parry0.200.50-0.30
Throw parries0.100.28-0.18
Got Punish Countered0.200.08+0.12
Throw techs0.500.41+0.09
Punish Counters landed0.200.13+0.07
Drive Impact0.200.27-0.07
Got stunned0.000.06-0.06
Stuns landed0.100.14-0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Review defensive decisions

    Drive Reversal: profile 1 · reference 0.3

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 1 · reference 0.3
    • Drive Parry: profile 1.3 · reference 1.51
    • Perfect Parry: profile 0.2 · reference 0.5
  3. Review close-range choices

    Throws: profile 1.1 · reference 2.31

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.1 · reference 2.31
    • Got thrown: profile 2.2 · reference 2.13
    • Throw techs: profile 0.6 · reference 0.41

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 1 · reference 0.3

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1 · reference 0.3
    • Perfect Parry: profile 0.2 · reference 0.5
  2. Test the close-range pattern

    Got thrown: profile 2.2 · reference 2.13

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.2 · reference 2.13
    • Throw techs: profile 0.6 · reference 0.41
    • Throws: profile 1.1 · reference 2.31
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.27

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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