Akuma
Updated 1 week agoSteamSteamJapanJapanC100%

Epbonus

GG
Rank 36MR 1,234#572,922
Last 106–4+8Last 2010–10-10
Winrate
45%
50W · 60L · 110 stored
Ranked matches
110
selected mode
Wins
50
Ranked
Losses
60
Ranked
Peak MR
1,293
Akuma

Ranked MR · Akuma

110 local · 0 imported · 110 on chart · 110 battles stored

Latest game

VictoryRanked

Replay not requested
Akuma
Epbonus · Akuma
Akuma
Opponent · Akuma感謝の神 アザス

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
Epbonus’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitEpbonusLegendsDifference LessLegendsMore
CA31.4%9.9%+21.5%
Drive Rush (cancel)47.8%32.7%+15.1%
SA214.3%22.8%-8.5%
Drive Guard5.7%13.1%-7.4%
SA331.4%38.7%-7.2%
SA122.9%28.6%-5.8%
Drive Rush (parry)1.8%7.4%-5.6%
Drive Arts15.4%19.2%-3.9%
Throws1.402.74-1.34
Corner pressure10.2011.47-1.27
Perfect Parry0.100.77-0.67
Drive Parry1.001.65-0.65
Time cornered7.908.55-0.65
Got thrown2.602.09+0.51
Drive Impact gauge1.1%1.5%-0.4%
Drive Reversal0.000.20-0.20
Throw parries0.100.27-0.17
Got Punish Countered0.200.09+0.11
Punish Counters landed0.200.13+0.07
Throw techs0.400.45-0.05
Got stunned0.000.04-0.04
Stuns landed0.000.03-0.03
Drive Impact0.200.20-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Give each meter spend a purpose

    CA: profile 31.4% · reference 10.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • CA: profile 31.4% · reference 10.5%
    • SA3: profile 31.4% · reference 35.7%
    • SA1: profile 22.9% · reference 29.6%
  2. Review close-range choices

    Throws: profile 1.4 · reference 2.66

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.4 · reference 2.66
    • Got thrown: profile 2.6 · reference 2.04
    • Throw techs: profile 0.4 · reference 0.38
  3. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Juri: 35 wins in 74 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Juri: 35 wins in 74 games
    • vs Jamie: 31 wins in 70 games
    • vs Alex: 23 wins in 61 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 45 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 45 wins in 100 games
  3. Probe defense before committing

    Drive Parry: profile 1 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.8
    • Perfect Parry: profile 0.1 · reference 0.85

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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