Mai
Updated 2 days agoSteamSteamBrazilBrazilClub · WAYxOFxTHExGiC98%

よるいろ

Anyway, Here's a Hadoken
Rank 36MR 1,840#6,160
Last 105–5-4Last 209–11-24
Winrate
55%
115W · 93L · 208 stored
Ranked matches
208
selected mode
Wins
115
Ranked
Losses
93
Ranked
Peak MR
1,958
Mai

Ranked MR · Mai

204 local · 0 imported · 204 on chart · 256 battles stored

Latest game

VictoryRanked

Replay not requested
Yasmine
よるいろ · Yasmine
Akuma
Opponent · Akumaひさかわバキバキ

Playstyle reference

Habits vs top — Mai

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Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Trace how you lose or gain space

    Corner pressure: profile 8.8 · reference 13.38

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.8 · reference 13.38
    • Time cornered: profile 8.5 · reference 8.39
  3. Review close-range choices

    Throws: profile 2 · reference 2.57

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2 · reference 2.57
    • Got thrown: profile 2.1 · reference 2.11

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 2.2% · reference 1.2%
  2. Probe defense before committing

    Perfect Parry: profile 0.3 · reference 0.67

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.67
    • Drive Reversal: profile 0.1 · reference 0.15
    • Got thrown: profile 2.1 · reference 2.11
  3. Adapt to the visible gauge

    CA: profile 19.7% · reference 5.6%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • CA: profile 19.7% · reference 5.6%
    • SA3: profile 31.6% · reference 20.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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