Yasmine
Updated 5 hours agoCrossPlatformCrossPlatformJapanJapanC100%

エルク€

Conqueror: Awakened Fighter
Rank 36MR 1,463#425,986
Last 102–8-48Last 207–13-49
Winrate
51%
125W · 122L · 247 stored
Ranked matches
247
selected mode
Wins
125
Ranked
Losses
122
Ranked
Peak MR
1,529
Yasmine

Ranked MR · Yasmine

247 local · 86 imported · 247 on chart · 265 battles stored

Latest game

VictoryRanked

Replay not requested
Yasmine
エルク€ · Yasmine
Alex
Opponent · AlexYONE

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
エルク€’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
Habitエルク€LegendsDifference LessLegendsMore
Drive Rush (cancel)2.6%29.7%-27.1%
SA356.5%35.7%+20.9%
SA110.9%30.9%-20.0%
SA28.7%24.2%-15.5%
CA23.9%9.2%+14.7%
Drive Guard23.1%14.5%+8.5%
Drive Rush (parry)16.3%8.4%+7.9%
Drive Impact gauge3.1%1.4%+1.7%
Drive Arts15.9%17.5%-1.6%
Corner pressure12.1013.01-0.91
Perfect Parry0.200.70-0.50
Got thrown2.702.34+0.36
Drive Parry1.601.90-0.30
Throw techs0.200.48-0.28
Time cornered9.309.07+0.23
Throws2.302.52-0.22
Got Punish Countered0.200.06+0.14
Drive Reversal0.100.23-0.13
Drive Impact0.300.17+0.13
Punish Counters landed0.200.10+0.10
Got stunned0.000.06-0.06
Throw parries0.200.23-0.03
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
    • Punish Counters landed: profile 0.2 · reference 0.09
  2. Review close-range choices

    Throw techs: profile 0.2 · reference 0.49

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.49
    • Got thrown: profile 2.6 · reference 2.31

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
    • Punish Counters landed: profile 0.2 · reference 0.09
  2. Test the close-range pattern

    Throw techs: profile 0.2 · reference 0.49

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.49
    • Got thrown: profile 2.6 · reference 2.31

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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