Elena
Updated 1 week agoSteamSteamJapanJapanC100%

Calpis

It's a Pweasure to Meet You
Rank 36MR 1,570#111,948
Last 106–4+13Last 2011–9+18
Winrate
59%
23W · 16L · 39 stored
Ranked matches
39
selected mode
Wins
23
Ranked
Losses
16
Ranked
Peak MR
1,597
Elena

Ranked MR · Elena

39 local · 0 imported · 39 on chart · 39 battles stored

Latest game

VictoryRanked

Replay not requested
Elena
Calpis · Elena
Cammy
Opponent · Cammysimenizumu

Playstyle reference

Habits vs top 30 Elena

Benchmark refreshed Sep 13, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Elena
Calpis’s Elena benchmark

Compared with the average habits of the top 30 sampled Elena players.

生駒デビル 2236 · kosaku 2212 · 今井 翔太 2209 · あくたがわ 2207 · @SycomのSeichi 2204 · +25 others

Largest absolute differences first23 habits
HabitCalpisLegendsDifference LessLegendsMore
SA18.2%31.4%-23.2%
SA347.5%32.8%+14.8%
SA239.3%26.3%+13.0%
Drive Arts12.7%18.1%-5.4%
CA4.9%9.5%-4.6%
Drive Rush (cancel)34.6%31.0%+3.6%
Drive Rush (parry)10.5%7.5%+3.1%
Time cornered7.309.26-1.96
Drive Parry0.801.85-1.05
Throws1.402.14-0.74
Perfect Parry0.100.80-0.70
Drive Impact gauge1.8%1.2%+0.6%
Throw techs0.000.54-0.54
Got thrown1.702.24-0.54
Corner pressure13.5013.06+0.44
Drive Reversal0.000.22-0.22
Got Punish Countered0.200.07+0.13
Throw parries0.300.19+0.11
Stuns landed0.000.06-0.06
Drive Impact0.200.15+0.05
Drive Guard13.9%13.8%+0.0%
Got stunned0.000.04-0.04
Punish Counters landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Elena · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.08
  2. Give each meter spend a purpose

    SA1: profile 9.8% · reference 30.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 9.8% · reference 30.5%
    • SA2: profile 41% · reference 25.9%
    • SA3: profile 44.3% · reference 34.1%
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
    • Drive Impact gauge: profile 1.9% · reference 1.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 33 wins in 65 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 33 wins in 65 games
    • vs Yasmine: 33 wins in 61 games
    • vs Ryu: 28 wins in 48 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 12 wins in 22 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 12 wins in 22 games
  3. Probe defense before committing

    Drive Reversal: profile 0.1 · reference 0.2

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.2
    • Throw techs: profile 0 · reference 0.46
    • Perfect Parry: profile 0.2 · reference 0.72

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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