M. Bison
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanC100%

オバンドー

Let's Do This
Rank 36MR 1,641#46,880
Last 105–5-2Last 2010–10-4
Winrate
53%
20W · 18L · 38 stored
Ranked matches
38
selected mode
Wins
20
Ranked
Losses
18
Ranked
Peak MR
1,662
M. Bison

Ranked MR · M. Bison

38 local · 0 imported · 38 on chart · 38 battles stored

Latest game

DefeatRanked

Replay not requested
M. Bison
オバンドー · M. Bison
Terry
Opponent · TerryErde Bogard

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
オバンドー’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
HabitオバンドーLegendsDifference LessLegendsMore
Drive Arts37.3%18.7%+18.5%
SA211.4%21.0%-9.5%
Drive Guard5.7%13.4%-7.7%
Drive Rush (cancel)22.7%30.0%-7.3%
CA17.1%10.2%+6.9%
Drive Impact gauge7.6%1.5%+6.1%
Drive Rush (parry)2.0%7.2%-5.2%
SA340.0%35.2%+4.8%
SA131.4%33.7%-2.2%
Corner pressure10.2011.91-1.71
Time cornered11.409.85+1.55
Drive Parry0.901.75-0.85
Perfect Parry0.000.74-0.74
Drive Impact0.700.19+0.51
Got Punish Countered0.500.09+0.41
Punish Counters landed0.400.11+0.29
Throw techs0.300.57-0.27
Throws2.302.42-0.12
Got thrown2.502.59-0.09
Stuns landed0.000.07-0.07
Throw parries0.200.26-0.06
Got stunned0.100.04+0.06
Drive Reversal0.300.33-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0 · reference 0.68

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0 · reference 0.68
    • Drive Parry: profile 0.9 · reference 1.76
  2. Review close-range choices

    Throws: profile 2.3 · reference 2.55

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.3 · reference 2.55
    • Got thrown: profile 2.5 · reference 2.48
  3. Give each meter spend a purpose

    Drive Arts: profile 37.3% · reference 17.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 37.3% · reference 17.8%
    • SA3: profile 40% · reference 40.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.18
    • Drive Impact gauge: profile 7.6% · reference 1.4%
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.4 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.09
    • Got Punish Countered: profile 0.5 · reference 0.07
  3. Build pressure without overextending

    Corner pressure: profile 10.2 · reference 12.04

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 10.2 · reference 12.04
    • Time cornered: profile 11.4 · reference 9.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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