Marisa
Updated 5 days agoSteamSteamJapanJapanM100%

Rans_OE

Self-Styled Martial Artist
Rank 36MR 1,601#88,440
Last 108–2+52Last 2012–8+33
Winrate
55%
27W · 22L · 49 stored
Ranked matches
49
selected mode
Wins
27
Ranked
Losses
22
Ranked
Peak MR
1,601
Marisa

Ranked MR · Marisa

49 local · 0 imported · 49 on chart · 59 battles stored

Latest game

DefeatCasual

Replay not requested
Marisa
Rans_OE · Marisa
?
Opponent · Randomつよオス

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 12, 2026, 4:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
Rans_OE’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2225 · karura 2205 · jjnj 2164 · kurobuchi_b09 2158 · 紺外郎/Kon_Uiro 2129 · +25 others

Largest absolute differences first23 habits
HabitRans_OELegendsDifference LessLegendsMore
SA122.7%41.8%-19.1%
SA348.5%32.8%+15.7%
CA22.7%7.3%+15.4%
SA26.1%18.1%-12.0%
Drive Arts11.8%19.0%-7.1%
Drive Rush (cancel)34.2%29.3%+4.9%
Drive Rush (parry)13.7%8.9%+4.8%
Drive Impact gauge4.5%1.8%+2.7%
Corner pressure11.3010.02+1.28
Drive Parry0.401.56-1.16
Drive Guard15.2%14.5%+0.7%
Time cornered7.207.86-0.66
Perfect Parry0.000.59-0.59
Got thrown2.002.20-0.20
Throws1.902.03-0.13
Drive Impact0.300.20+0.10
Got Punish Countered0.200.11+0.09
Throw parries0.200.28-0.08
Got stunned0.100.03+0.07
Drive Reversal0.400.33+0.07
Throw techs0.500.54-0.04
Punish Counters landed0.100.11-0.01
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0 · reference 0.6

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0 · reference 0.6
    • Drive Parry: profile 0.4 · reference 1.59
    • Drive Reversal: profile 0.5 · reference 0.32
  2. Give each meter spend a purpose

    SA3: profile 50.7% · reference 34.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 50.7% · reference 34.5%
    • CA: profile 21.1% · reference 9%
    • SA1: profile 21.1% · reference 35.7%
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
    • Drive Impact gauge: profile 3.8% · reference 1.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 52 wins in 108 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 52 wins in 108 games
    • vs Akuma: 52 wins in 104 games
    • vs Ryu: 50 wins in 98 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 16 wins in 30 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 16 wins in 30 games
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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