Mai
Updated 10 hours agoSteamSteamJapanJapanC100%

reusu

Angel Devil Kingdom
Rank 36MR 1,329#593,405
Last 107–3+39Last 2014–6+79
Winrate
53%
88W · 79L · 167 stored
Ranked matches
167
selected mode
Wins
88
Ranked
Losses
79
Ranked
Peak MR
1,351
Mai

Ranked MR · Mai

165 local · 0 imported · 165 on chart · 225 battles stored

Latest game

VictoryRanked

Replay not requested
Mai
reusu · Mai
Akuma
Opponent · Akumapomme/ぽむ

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Mai
reusu’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
HabitreusuLegendsDifference LessLegendsMore
Drive Rush (cancel)59.9%29.4%+30.5%
SA37.8%18.6%-10.9%
Drive Arts12.3%22.7%-10.5%
SA228.7%20.2%+8.5%
Drive Guard8.3%13.4%-5.2%
Drive Rush (parry)2.5%7.5%-4.9%
SA158.9%54.6%+4.3%
CA4.7%6.6%-2.0%
Corner pressure11.5012.99-1.49
Throws1.602.49-0.89
Perfect Parry0.200.70-0.50
Time cornered9.809.32+0.48
Drive Impact gauge1.7%1.3%+0.4%
Throw parries0.000.26-0.26
Got Punish Countered0.300.07+0.23
Drive Reversal0.000.19-0.19
Got thrown2.402.23+0.17
Throw techs0.300.46-0.16
Got stunned0.200.05+0.15
Drive Parry2.001.87+0.13
Drive Impact0.300.19+0.11
Punish Counters landed0.200.10+0.10
Stuns landed0.000.06-0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.08
    • Punish Counters landed: profile 0.4 · reference 0.11
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 1.7% · reference 1.2%
  3. Review close-range choices

    Got thrown: profile 2.7 · reference 2.11

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.7 · reference 2.11
    • Throw techs: profile 0.3 · reference 0.47
    • Throws: profile 1.6 · reference 2.57

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
  2. Probe defense before committing

    Got thrown: profile 2.7 · reference 2.11

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Got thrown: profile 2.7 · reference 2.11
    • Throw techs: profile 0.3 · reference 0.47
  3. Build pressure without overextending

    Time cornered: profile 9.5 · reference 8.39

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 9.5 · reference 8.39
    • Corner pressure: profile 11.3 · reference 13.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage