Akuma
Updated 1 day agoSteamSteamJapanJapanClub · Team0KDC100%

しゅんとお゛お゛~ッ!!♥

Try And Surpass Me
Rank 36MR 1,534#165,044
Last 104–6-26Last 209–11-27
Winrate
41%
9W · 13L · 22 stored
Ranked matches
22
selected mode
Wins
9
Ranked
Losses
13
Ranked
Peak MR
1,579
Akuma

Ranked MR · Akuma

22 local · 19 imported · 41 on chart · 90 battles stored

Latest game

VictoryRanked

Replay not requested
Akuma
しゅんとお゛お゛~ッ!!♥ · Akuma
Cammy
Opponent · Cammy~みみ~

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
しゅんとお゛お゛~ッ!!♥’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
Habitしゅんとお゛お゛~ッ!!♥LegendsDifference LessLegendsMore
Drive Arts29.6%19.2%+10.4%
Drive Rush (cancel)26.4%32.7%-6.3%
SA124.6%28.6%-4.0%
SA226.1%22.8%+3.3%
Corner pressure8.8011.47-2.67
Drive Guard10.5%13.1%-2.6%
Drive Rush (parry)5.4%7.4%-2.0%
Throws1.102.74-1.64
Time cornered9.308.55+0.75
Drive Impact gauge2.1%1.5%+0.6%
SA339.1%38.7%+0.5%
Perfect Parry0.400.77-0.37
Drive Parry1.301.65-0.35
CA10.1%9.9%+0.2%
Drive Reversal0.300.20+0.10
Drive Impact0.300.20+0.10
Punish Counters landed0.200.13+0.07
Stuns landed0.100.03+0.07
Throw parries0.200.27-0.07
Throw techs0.400.45-0.05
Got stunned0.000.04-0.04
Got Punish Countered0.100.09+0.01
Got thrown2.102.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Compare decisions across wins and losses

    Recent stored ranked sample: 7 wins in 20 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 7 wins in 20 games
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
    • Drive Impact gauge: profile 2.1% · reference 1.5%
  3. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.13
    • Got Punish Countered: profile 0.1 · reference 0.09

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 1.1 · reference 2.74

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.1 · reference 2.74
    • Got thrown: profile 2.1 · reference 2.09
    • Throw techs: profile 0.4 · reference 0.45
  2. Probe defense before committing

    Perfect Parry: profile 0.4 · reference 0.77

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.4 · reference 0.77
    • Drive Parry: profile 1.3 · reference 1.65
    • Drive Reversal: profile 0.3 · reference 0.2
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
    • Drive Impact gauge: profile 2.1% · reference 1.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

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