Terry
Updated 7 days agoCrossPlatformCrossPlatformJapanJapanClub · KINTYOVILLAGE2C100%

MANATSU

Team SS Kumamoto
Rank 36MR 1,297#570,941
Last 106–4+10Last 2012–8+20
Winrate
49%
29W · 30L · 59 stored
Ranked matches
59
selected mode
Wins
29
Ranked
Losses
30
Ranked
Peak MR
1,332
Terry

Ranked MR · Terry

59 local · 0 imported · 59 on chart · 71 battles stored

Latest game

VictoryRanked

Replay not requested
Terry
MANATSU · Terry
M. Bison
Opponent · M. Bisonすけさん

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
MANATSU’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitMANATSULegendsDifference LessLegendsMore
SA28.7%24.5%-15.9%
Drive Rush (cancel)46.8%33.4%+13.4%
SA142.3%33.6%+8.7%
SA341.3%32.8%+8.5%
Drive Arts8.5%16.3%-7.8%
Drive Guard10.0%14.3%-4.4%
Drive Rush (parry)4.8%8.2%-3.4%
Drive Impact gauge4.6%1.6%+2.9%
CA7.7%9.0%-1.3%
Corner pressure11.2012.45-1.25
Drive Parry1.201.89-0.69
Got Punish Countered0.500.09+0.41
Drive Impact0.600.21+0.39
Throw techs0.100.43-0.33
Perfect Parry0.500.80-0.30
Punish Counters landed0.400.12+0.28
Got thrown2.402.21+0.19
Throws2.302.49-0.19
Throw parries0.100.26-0.16
Drive Reversal0.100.17-0.07
Got stunned0.100.05+0.05
Time cornered9.709.65+0.05
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.22
    • Drive Impact gauge: profile 4.8% · reference 1.6%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.09
  3. Review defensive decisions

    Drive Parry: profile 1 · reference 1.84

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.84
    • Drive Reversal: profile 0.1 · reference 0.23
    • Throw techs: profile 0.2 · reference 0.37

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.22
    • Drive Impact gauge: profile 4.8% · reference 1.6%
  2. Use matchup records as scouting leads

    vs Char 253: 54 wins in 118 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 54 wins in 118 games
    • vs Ryu: 4 wins in 19 games
    • vs M. Bison: 3 wins in 11 games
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.4 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.09

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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