るしお/968 — Street Fighter 6 Stats

Ranked analytics on SF6 Stats · main Cammy · peak MR 1,510. MR and LP charts, match history, matchups, rivals, and habits vs Legends.

Cammy
Updated 7 days agoSteamSteamJapanJapanClub · 4SumireKagaC100%

るしお/968

Let's Do This
Rank 36MR 1,510#203,639
Last 103–7-28Last 2012–8-28
Winrate
59%
23W · 16L · 39 stored
Ranked matches
39
selected mode
Wins
23
Ranked
Losses
16
Ranked
Peak MR
1,510
Cammy

Ranked MR · Cammy

10 local · 0 imported · 10 on chart · 107 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Ingrid
るしお/968 · Ingrid
Mai
Opponent · MaiWhirlwind

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 3, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
るしお/968’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

2BASSA 2205 · infimum00 2161 · Popin 2145 · PC6Akira 2138 · PhenomTheMoose 2129 · +25 others

Largest absolute differences first23 habits
Habitるしお/968LegendsDifference LessLegendsMore
SA118.0%43.6%-25.5%
SA345.9%31.2%+14.7%
Drive Arts28.5%16.8%+11.7%
Drive Rush (cancel)30.9%40.7%-9.8%
CA16.4%9.3%+7.1%
Corner pressure8.4012.91-4.51
SA219.7%16.0%+3.7%
Drive Rush (parry)3.6%5.2%-1.6%
Drive Parry2.501.56+0.94
Throws1.602.43-0.83
Drive Guard10.8%10.1%+0.7%
Drive Impact gauge1.9%1.3%+0.6%
Time cornered9.208.80+0.40
Got thrown2.402.13+0.27
Got Punish Countered0.300.06+0.24
Perfect Parry0.300.54-0.24
Throw techs0.200.35-0.15
Drive Impact0.300.16+0.14
Drive Reversal0.300.18+0.12
Punish Counters landed0.200.09+0.11
Stuns landed0.000.07-0.07
Got stunned0.100.04+0.06
Throw parries0.200.25-0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

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Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.