Luke
Updated 9 hours agoSteamSteamJapanJapanClub · HardcoreM100%

kuromame

Let's Do This
Rank 36MR 2,251#12
Last 106–4+4Last 2011–9+5
Winrate
64%
173W · 99L · 272 stored
Ranked matches
272
selected mode
Wins
173
Ranked
Losses
99
Ranked
Peak MR
2,300
Luke

Ranked MR · Luke

556 local · 3912 imported · 4452 on chart · 794 battles stored

Latest game

VictoryRanked

Replay not requested
Luke
kuromame · Luke
Zangief
Opponent · Zangiefフィフティフィフティ半田

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
kuromame’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabitkuromameLegendsDifference LessLegendsMore
SA231.8%26.0%+5.7%
CA4.7%9.2%-4.5%
Corner pressure16.9013.55+3.35
Drive Rush (cancel)34.7%37.3%-2.6%
Drive Guard11.6%13.2%-1.6%
Drive Rush (parry)6.1%7.6%-1.5%
Drive Arts18.2%16.7%+1.5%
Time cornered7.508.74-1.24
SA332.9%34.2%-1.2%
Throws1.602.43-0.83
Throw techs0.900.37+0.53
Drive Reversal0.600.20+0.40
Drive Impact gauge1.2%1.4%-0.2%
Drive Parry2.001.80+0.20
Got thrown2.202.01+0.19
Throw parries0.400.22+0.18
SA130.6%30.6%-0.1%
Got stunned0.100.06+0.04
Got Punish Countered0.100.06+0.04
Stuns landed0.100.07+0.03
Punish Counters landed0.100.08+0.02
Perfect Parry0.700.69+0.01
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0.6 · reference 0.2

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.6 · reference 0.2
    • Perfect Parry: profile 0.4 · reference 0.71
  2. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.08
  3. Trace how you lose or gain space

    Corner pressure: profile 16.8 · reference 14.11

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 16.8 · reference 14.11
    • Time cornered: profile 8.6 · reference 8.66

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ed: 7 wins in 22 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ed: 7 wins in 22 games
    • vs Blanka: 12 wins in 23 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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