Luke
Updated 1 week agoSteamSteamJapanJapanClub · yamakanchanceC100%

ライジングディスクアッパー塚田

Let's Do This
Rank 36MR 1,707#23,405
Last 108–2+54Last 2014–6+70
Winrate
62%
29W · 18L · 47 stored
Ranked matches
47
selected mode
Wins
29
Ranked
Losses
18
Ranked
Peak MR
1,707
Luke

Ranked MR · Luke

47 local · 0 imported · 47 on chart · 49 battles stored

Latest game

VictoryRanked

Replay not requested
Luke
ライジングディスクアッパー塚田 · Luke
Ken
Opponent · Kenなぎすけ

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
ライジングディスクアッパー塚田’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
Habitライジングディスクアッパー塚田LegendsDifference LessLegendsMore
SA210.6%26.0%-15.4%
SA349.4%34.2%+15.3%
Drive Arts9.5%16.7%-7.2%
Drive Guard20.2%13.2%+7.0%
Drive Parry5.301.80+3.50
Drive Rush (cancel)34.3%37.3%-3.0%
Drive Rush (parry)9.5%7.6%+1.9%
Corner pressure11.7013.55-1.85
Throws3.902.43+1.47
CA10.6%9.2%+1.4%
Drive Impact gauge2.8%1.4%+1.4%
SA129.4%30.6%-1.2%
Time cornered7.808.74-0.94
Got thrown2.402.01+0.39
Perfect Parry0.900.69+0.21
Drive Reversal0.400.20+0.20
Drive Impact0.300.19+0.11
Got stunned0.100.06+0.04
Got Punish Countered0.100.06+0.04
Throw techs0.400.37+0.03
Stuns landed0.100.07+0.03
Throw parries0.200.22-0.02
Punish Counters landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.8% · reference 1.4%
  2. Review defensive decisions

    Drive Parry: profile 5.3 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 5.3 · reference 1.8
    • Perfect Parry: profile 0.9 · reference 0.69
    • Drive Reversal: profile 0.4 · reference 0.2
  3. Review close-range choices

    Throws: profile 3.9 · reference 2.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.9 · reference 2.43
    • Throw techs: profile 0.4 · reference 0.37
    • Got thrown: profile 2.4 · reference 2.01

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.8% · reference 1.4%
  2. Probe defense before committing

    Drive Parry: profile 5.3 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 5.3 · reference 1.8
    • Perfect Parry: profile 0.9 · reference 0.69
    • Drive Reversal: profile 0.4 · reference 0.2
  3. Test the close-range pattern

    Throws: profile 3.9 · reference 2.43

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.9 · reference 2.43
    • Throw techs: profile 0.4 · reference 0.37
    • Got thrown: profile 2.4 · reference 2.01

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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