Luke
Updated 1 week agoCrossPlatformCrossPlatformOtherOtherM100%

Rio0000

Muscles Never Betray You
Rank 36MR 1,497#304,546
Last 104–6-15Last 207–13-45
Winrate
48%
31W · 33L · 64 stored
Ranked matches
64
selected mode
Wins
31
Ranked
Losses
33
Ranked
Peak MR
1,542
Luke

Ranked MR · Luke

64 local · 0 imported · 64 on chart · 105 battles stored

Latest game

VictoryCustom Room

Replay not requested
Luke
Rio0000 · Luke
Luke
Opponent · Lukejigsaw

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
Rio0000’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabitRio0000LegendsDifference LessLegendsMore
SA28.0%26.0%-18.0%
CA26.7%9.2%+17.5%
Drive Arts6.5%16.7%-10.2%
Drive Rush (parry)12.5%7.6%+4.9%
SA338.7%34.2%+4.5%
SA126.7%30.6%-4.0%
Drive Guard16.5%13.2%+3.2%
Drive Rush (cancel)39.7%37.3%+2.3%
Drive Impact gauge3.2%1.4%+1.8%
Time cornered10.308.74+1.56
Got thrown3.102.01+1.09
Drive Parry1.201.80-0.60
Perfect Parry0.300.69-0.39
Throws2.802.43+0.37
Corner pressure13.2013.55-0.35
Drive Reversal0.000.20-0.20
Throw techs0.200.37-0.17
Got Punish Countered0.200.06+0.14
Throw parries0.300.22+0.08
Got stunned0.100.06+0.04
Stuns landed0.100.07+0.03
Punish Counters landed0.100.08+0.02
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
  2. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.2

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.2
    • Perfect Parry: profile 0.3 · reference 0.69
  3. Give each meter spend a purpose

    SA2: profile 8% · reference 26%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 8% · reference 26%
    • CA: profile 26.7% · reference 9.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
  2. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.2

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.2
    • Drive Parry: profile 1.2 · reference 1.8
  3. Build pressure without overextending

    Time cornered: profile 10.3 · reference 8.74

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 10.3 · reference 8.74
    • Corner pressure: profile 13.2 · reference 13.55

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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