Latest game
BLRacco
Ranked MR · Blanka
27 local · 0 imported · 27 on chart · 87 battles stored
Playstyle reference
Habits vs top 30 Blanka
Benchmark refreshed Sep 12, 2026, 10:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Racco | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 40.2% | 54.8% | -14.5% | |
| Drive Arts | 36.2% | 24.9% | +11.3% | |
| SA1 | 35.6% | 25.2% | +10.4% | |
| Drive Rush (cancel) | 19.1% | 26.9% | -7.8% | |
| SA3 | 18.4% | 14.8% | +3.6% | |
| Drive Impact gauge | 4.2% | 1.7% | +2.6% | |
| Drive Guard | 10.5% | 12.7% | -2.1% | |
| Time cornered | 7.50 | 9.41 | -1.91 | |
| Throws | 1.50 | 2.59 | -1.09 | |
| Drive Rush (parry) | 6.4% | 7.2% | -0.8% | |
| CA | 5.7% | 5.2% | +0.6% | |
| Drive Parry | 1.20 | 1.61 | -0.41 | |
| Perfect Parry | 0.20 | 0.52 | -0.32 | |
| Got thrown | 1.70 | 2.01 | -0.31 | |
| Throw techs | 0.20 | 0.32 | -0.12 | |
| Stuns landed | 0.20 | 0.09 | +0.11 | |
| Got Punish Countered | 0.20 | 0.10 | +0.10 | |
| Drive Impact | 0.30 | 0.21 | +0.09 | |
| Corner pressure | 12.10 | 12.16 | -0.06 | |
| Drive Reversal | 0.50 | 0.44 | +0.06 | |
| Got stunned | 0.10 | 0.06 | +0.04 | |
| Throw parries | 0.30 | 0.33 | -0.03 | |
| Punish Counters landed | 0.10 | 0.09 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Blanka · Latest 100
What to improve
Review defensive decisions
Got thrown: profile 2.5 · reference 1.92
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Got thrown: profile 2.5 · reference 1.92
- Drive Reversal: profile 0.8 · reference 0.44
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.09
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.09
Study a recurring matchup situation
vs JP: 4 wins in 14 games
Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.
Try thisPick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.
Supporting stats
- vs JP: 4 wins in 14 games
- vs Luke: 15 wins in 23 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: z-ai/glm-5.2:free
How to beat this player
Test the close-range pattern
Got thrown: profile 2.5 · reference 1.92
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Got thrown: profile 2.5 · reference 1.92
- Throw techs: profile 0.3 · reference 0.33
Probe defense before committing
Drive Reversal: profile 0.8 · reference 0.44
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.8 · reference 0.44
- Drive Parry: profile 1.1 · reference 1.71
Use matchup records as scouting leads
vs JP: 4 wins in 14 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs JP: 4 wins in 14 games
- vs Luke: 15 wins in 23 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: z-ai/glm-5.2:free

