Blanka
Updated 6 days agoCrossPlatformCrossPlatformJapanJapanClub · BokuBLANKAchanC100%

Racco

Blanka-Chan Doll, Lift Off!
Rank 36MR 1,600#90,641
Last 106–4+14Last 2014–6+58
Winrate
59%
16W · 11L · 27 stored
Ranked matches
27
selected mode
Wins
16
Ranked
Losses
11
Ranked
Peak MR
1,600
Blanka

Ranked MR · Blanka

27 local · 0 imported · 27 on chart · 87 battles stored

Latest game

VictoryCustom Room

Replay not requested
Blanka
Racco · Blanka
Yasmine
Opponent · Yasmineあまちゃん

Playstyle reference

Habits vs top 30 Blanka

Benchmark refreshed Sep 12, 2026, 10:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Blanka
Racco’s Blanka benchmark

Compared with the average habits of the top 30 sampled Blanka players.

ぼんぎ( ^ω^) 2042 · へかとん 2040 · StarPlatinumKB 2040 · KEY_ 2038 · 音割れモモンガ 2031 · +25 others

Largest absolute differences first23 habits
HabitRaccoLegendsDifference LessLegendsMore
SA240.2%54.8%-14.5%
Drive Arts36.2%24.9%+11.3%
SA135.6%25.2%+10.4%
Drive Rush (cancel)19.1%26.9%-7.8%
SA318.4%14.8%+3.6%
Drive Impact gauge4.2%1.7%+2.6%
Drive Guard10.5%12.7%-2.1%
Time cornered7.509.41-1.91
Throws1.502.59-1.09
Drive Rush (parry)6.4%7.2%-0.8%
CA5.7%5.2%+0.6%
Drive Parry1.201.61-0.41
Perfect Parry0.200.52-0.32
Got thrown1.702.01-0.31
Throw techs0.200.32-0.12
Stuns landed0.200.09+0.11
Got Punish Countered0.200.10+0.10
Drive Impact0.300.21+0.09
Corner pressure12.1012.16-0.06
Drive Reversal0.500.44+0.06
Got stunned0.100.06+0.04
Throw parries0.300.33-0.03
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Blanka · Latest 100

What to improve

  1. Review defensive decisions

    Got thrown: profile 2.5 · reference 1.92

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Got thrown: profile 2.5 · reference 1.92
    • Drive Reversal: profile 0.8 · reference 0.44
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  3. Study a recurring matchup situation

    vs JP: 4 wins in 14 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs JP: 4 wins in 14 games
    • vs Luke: 15 wins in 23 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: z-ai/glm-5.2:free

How to beat this player

  1. Test the close-range pattern

    Got thrown: profile 2.5 · reference 1.92

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.5 · reference 1.92
    • Throw techs: profile 0.3 · reference 0.33
  2. Probe defense before committing

    Drive Reversal: profile 0.8 · reference 0.44

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.8 · reference 0.44
    • Drive Parry: profile 1.1 · reference 1.71
  3. Use matchup records as scouting leads

    vs JP: 4 wins in 14 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs JP: 4 wins in 14 games
    • vs Luke: 15 wins in 23 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: z-ai/glm-5.2:free

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