Latest game
LIgerouma
Ranked MR · Lily
51 local · 0 imported · 51 on chart · 51 battles stored
Playstyle reference
Habits vs top 30 Lily
Benchmark refreshed Sep 12, 2026, 1:25 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | gerouma | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 19.7% | 31.1% | -11.4% | |
| SA3 | 20.6% | 25.7% | -5.2% | |
| Drive Arts | 26.2% | 21.7% | +4.5% | |
| SA1 | 48.0% | 43.8% | +4.2% | |
| CA | 9.8% | 8.4% | +1.4% | |
| Drive Rush (parry) | 6.8% | 5.7% | +1.1% | |
| Time cornered | 11.40 | 10.41 | +0.99 | |
| Drive Guard | 12.6% | 12.0% | +0.7% | |
| Throws | 2.10 | 2.61 | -0.51 | |
| Drive Reversal | 0.80 | 0.33 | +0.47 | |
| SA2 | 21.6% | 22.0% | -0.4% | |
| Corner pressure | 9.40 | 9.83 | -0.43 | |
| Drive Impact gauge | 1.8% | 2.1% | -0.3% | |
| Got thrown | 2.60 | 2.32 | +0.28 | |
| Perfect Parry | 0.40 | 0.60 | -0.20 | |
| Got Punish Countered | 0.30 | 0.12 | +0.18 | |
| Throw techs | 0.40 | 0.48 | -0.08 | |
| Stuns landed | 0.00 | 0.08 | -0.08 | |
| Throw parries | 0.20 | 0.26 | -0.06 | |
| Punish Counters landed | 0.10 | 0.16 | -0.06 | |
| Drive Parry | 1.90 | 1.96 | -0.06 | |
| Drive Impact | 0.20 | 0.25 | -0.05 | |
| Got stunned | 0.00 | 0.04 | -0.04 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Lily · Latest 100
What to improve
Review defensive decisions
Drive Reversal: profile 0.8 · reference 0.33
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0.8 · reference 0.33
- Drive Parry: profile 1.9 · reference 2.05
Find the cause of punish events
Punish Counters landed: profile 0.1 · reference 0.17
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.1 · reference 0.17
- Got Punish Countered: profile 0.3 · reference 0.1
Trace how you lose or gain space
Corner pressure: profile 9.4 · reference 9.47
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 9.4 · reference 9.47
- Time cornered: profile 11.4 · reference 9.95
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.3 · reference 0.1
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.3 · reference 0.1
Probe defense before committing
Drive Reversal: profile 0.8 · reference 0.33
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.8 · reference 0.33
- Drive Parry: profile 1.9 · reference 2.05
Use matchup records as scouting leads
vs Char 253: 833 wins in 1,674 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 833 wins in 1,674 games
- vs Luke: 82 wins in 161 games
- vs Ryu: 72 wins in 135 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

