Lily
Updated 6 days agoSteamSteamJapanJapanM100%

gerouma

Team iXA
Rank 36MR 1,575#107,429
Last 106–4+8Last 2011–9+12
Winrate
57%
29W · 22L · 51 stored
Ranked matches
51
selected mode
Wins
29
Ranked
Losses
22
Ranked
Peak MR
1,628
Lily

Ranked MR · Lily

51 local · 0 imported · 51 on chart · 51 battles stored

Latest game

DefeatRanked

Replay not requested
Lily
gerouma · Lily
Chun-Li
Opponent · Chun-Liひんめる

Playstyle reference

Habits vs top 30 Lily

Benchmark refreshed Sep 12, 2026, 1:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Lily
gerouma’s Lily benchmark

Compared with the average habits of the top 30 sampled Lily players.

シュラリス 2230 · SBI_Hibiki 2207 · Mira 2176 · 干し柿_ 2119 · ついっぎー 2114 · +25 others

Largest absolute differences first23 habits
HabitgeroumaLegendsDifference LessLegendsMore
Drive Rush (cancel)19.7%31.1%-11.4%
SA320.6%25.7%-5.2%
Drive Arts26.2%21.7%+4.5%
SA148.0%43.8%+4.2%
CA9.8%8.4%+1.4%
Drive Rush (parry)6.8%5.7%+1.1%
Time cornered11.4010.41+0.99
Drive Guard12.6%12.0%+0.7%
Throws2.102.61-0.51
Drive Reversal0.800.33+0.47
SA221.6%22.0%-0.4%
Corner pressure9.409.83-0.43
Drive Impact gauge1.8%2.1%-0.3%
Got thrown2.602.32+0.28
Perfect Parry0.400.60-0.20
Got Punish Countered0.300.12+0.18
Throw techs0.400.48-0.08
Stuns landed0.000.08-0.08
Throw parries0.200.26-0.06
Punish Counters landed0.100.16-0.06
Drive Parry1.901.96-0.06
Drive Impact0.200.25-0.05
Got stunned0.000.04-0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Lily · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0.8 · reference 0.33

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.8 · reference 0.33
    • Drive Parry: profile 1.9 · reference 2.05
  2. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.17

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.17
    • Got Punish Countered: profile 0.3 · reference 0.1
  3. Trace how you lose or gain space

    Corner pressure: profile 9.4 · reference 9.47

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.4 · reference 9.47
    • Time cornered: profile 11.4 · reference 9.95

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.1
  2. Probe defense before committing

    Drive Reversal: profile 0.8 · reference 0.33

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.8 · reference 0.33
    • Drive Parry: profile 1.9 · reference 2.05
  3. Use matchup records as scouting leads

    vs Char 253: 833 wins in 1,674 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 833 wins in 1,674 games
    • vs Luke: 82 wins in 161 games
    • vs Ryu: 72 wins in 135 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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