Latest game
JPアーミー
Ranked MR · JP
0 local · 0 imported · 0 on chart · 99 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 JP
Benchmark refreshed Sep 3, 2026, 4:26 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | アーミー | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Arts | 24.7% | 32.1% | -7.4% | |
| Drive Guard | 15.9% | 12.8% | +3.1% | |
| Drive Rush (cancel) | 20.4% | 23.1% | -2.7% | |
| Time cornered | 9.30 | 12.04 | -2.74 | |
| SA1 | 21.5% | 19.2% | +2.3% | |
| SA2 | 54.4% | 56.6% | -2.2% | |
| Drive Rush (parry) | 8.1% | 6.5% | +1.6% | |
| Corner pressure | 9.50 | 10.77 | -1.27 | |
| Got thrown | 3.40 | 2.13 | +1.27 | |
| Throws | 1.50 | 1.97 | -0.47 | |
| Drive Impact gauge | 2.4% | 2.1% | +0.2% | |
| Drive Parry | 2.30 | 2.07 | +0.23 | |
| Perfect Parry | 0.60 | 0.79 | -0.19 | |
| SA3 | 19.0% | 19.2% | -0.2% | |
| Drive Reversal | 0.30 | 0.13 | +0.17 | |
| Drive Impact | 0.50 | 0.34 | +0.16 | |
| Throw parries | 0.30 | 0.41 | -0.11 | |
| CA | 5.1% | 5.0% | +0.1% | |
| Stuns landed | 0.00 | 0.09 | -0.09 | |
| Punish Counters landed | 0.20 | 0.13 | +0.07 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 | |
| Throw techs | 0.40 | 0.39 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
JP · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.1 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.08
Review defensive decisions
Perfect Parry: profile 0.6 · reference 0.79
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.6 · reference 0.79
- Drive Parry: profile 2.2 · reference 2.07
Trace how you lose or gain space
Corner pressure: profile 9.2 · reference 10.77
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 9.2 · reference 10.77
- Time cornered: profile 16.1 · reference 12.04
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Reversal: profile 0.3 · reference 0.13
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.3 · reference 0.13
- Throw techs: profile 0.7 · reference 0.39
Build pressure without overextending
Time cornered: profile 16.1 · reference 12.04
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Time cornered: profile 16.1 · reference 12.04
Use matchup records as scouting leads
vs Luke: 10 wins in 15 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Luke: 10 wins in 15 games
- vs Cammy: 5 wins in 12 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

