JP
Updated 6 hours agoCrossPlatformCrossPlatformJapanJapanC100%

アーミー

Let's Do This
Rank 36MR 1,500#258,918
Last 1010–0Last 2014–3
Winrate
82%
14W · 3L · 17 stored
Ranked matches
17
selected mode
Wins
14
Ranked
Losses
3
Ranked
Peak MR
1,500
JP

Ranked MR · JP

0 local · 0 imported · 0 on chart · 99 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryCustom Room

Replay not requested
Yasmine
アーミー · Yasmine
Dhalsim
Opponent · Dhalsimchitosero

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
アーミー’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
HabitアーミーLegendsDifference LessLegendsMore
Drive Arts24.7%32.1%-7.4%
Drive Guard15.9%12.8%+3.1%
Drive Rush (cancel)20.4%23.1%-2.7%
Time cornered9.3012.04-2.74
SA121.5%19.2%+2.3%
SA254.4%56.6%-2.2%
Drive Rush (parry)8.1%6.5%+1.6%
Corner pressure9.5010.77-1.27
Got thrown3.402.13+1.27
Throws1.501.97-0.47
Drive Impact gauge2.4%2.1%+0.2%
Drive Parry2.302.07+0.23
Perfect Parry0.600.79-0.19
SA319.0%19.2%-0.2%
Drive Reversal0.300.13+0.17
Drive Impact0.500.34+0.16
Throw parries0.300.41-0.11
CA5.1%5.0%+0.1%
Stuns landed0.000.09-0.09
Punish Counters landed0.200.13+0.07
Got stunned0.100.04+0.06
Got Punish Countered0.100.08+0.02
Throw techs0.400.39+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Review defensive decisions

    Perfect Parry: profile 0.6 · reference 0.79

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.6 · reference 0.79
    • Drive Parry: profile 2.2 · reference 2.07
  3. Trace how you lose or gain space

    Corner pressure: profile 9.2 · reference 10.77

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.2 · reference 10.77
    • Time cornered: profile 16.1 · reference 12.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.3 · reference 0.13

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.13
    • Throw techs: profile 0.7 · reference 0.39
  2. Build pressure without overextending

    Time cornered: profile 16.1 · reference 12.04

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 16.1 · reference 12.04
  3. Use matchup records as scouting leads

    vs Luke: 10 wins in 15 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 10 wins in 15 games
    • vs Cammy: 5 wins in 12 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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