Ingrid
Updated 5 days agoSteamSteamJapanJapanClub · IPhone16ProC96%

KKKK

GG
Rank 36MR 1,502#239,434
Last 105–50Last 2013–7+45
Winrate
52%
145W · 136L · 281 stored
Ranked matches
281
selected mode
Wins
145
Ranked
Losses
136
Ranked
Peak MR
1,603
Ingrid

Ranked MR · Ingrid

281 local · 0 imported · 281 on chart · 318 battles stored

Latest game

VictoryRanked

Replay not requested
Ingrid
KKKK · Ingrid
A.K.I.
Opponent · A.K.I.カエル君

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 2, 2026, 4:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
KKKK’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2192 · ふみじま あきお(63) 2153 · カンフーマスターpc 2124 · 硝子ドール 2118 · Pat.Q 2105 · +25 others

Largest absolute differences first23 habits
HabitKKKKLegendsDifference LessLegendsMore
SA215.0%57.0%-42.0%
SA345.0%15.0%+30.0%
CA25.0%4.6%+20.4%
SA115.0%23.4%-8.4%
Drive Rush (cancel)18.2%25.3%-7.1%
Drive Guard18.3%12.2%+6.1%
Drive Rush (parry)10.2%7.4%+2.9%
Corner pressure9.1011.85-2.75
Drive Arts25.9%27.5%-1.7%
Drive Parry2.301.51+0.79
Throws1.802.31-0.51
Time cornered9.9010.23-0.33
Got Punish Countered0.300.08+0.22
Throw parries0.100.28-0.18
Got thrown2.002.13-0.13
Drive Reversal0.400.30+0.10
Perfect Parry0.400.50-0.10
Punish Counters landed0.200.13+0.07
Drive Impact0.200.27-0.07
Got stunned0.000.06-0.06
Stuns landed0.100.14-0.04
Drive Impact gauge2.1%2.1%-0.0%
Throw techs0.400.41-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Review defensive decisions

    Drive Parry: profile 2.3 · reference 1.51

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.3 · reference 1.51
    • Perfect Parry: profile 0.4 · reference 0.5
    • Drive Reversal: profile 0.4 · reference 0.3
  3. Give each meter spend a purpose

    CA: profile 25% · reference 4.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • CA: profile 25% · reference 4.6%
    • SA2: profile 15% · reference 57%
    • SA3: profile 45% · reference 15%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Separate a tendency from a one-off event

    Recent stored ranked sample: 56 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 56 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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