Alex
Updated 5 hours agoSteamSteamJapanJapanClub · MensPunchC100%

いもあん

Anger Management
Rank 36MR 1,703#30,728
Last 108–2+50Last 2011–9+22
Winrate
54%
52W · 45L · 97 stored
Ranked matches
97
selected mode
Wins
52
Ranked
Losses
45
Ranked
Peak MR
1,703
Alex

Ranked MR · Alex

97 local · 0 imported · 97 on chart · 175 battles stored

Latest game

DefeatBattle Hub

Replay not requested
Alex
いもあん · Alex
Cammy
Opponent · Cammyゆのみ。

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
いもあん’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitいもあんLegendsDifference LessLegendsMore
Drive Rush (cancel)22.1%33.2%-11.1%
SA145.0%38.9%+6.1%
SA223.3%27.6%-4.3%
SA321.7%25.2%-3.5%
Corner pressure6.8010.07-3.27
CA10.0%8.3%+1.7%
Drive Guard12.5%14.0%-1.5%
Drive Arts12.2%13.2%-1.0%
Time cornered10.509.50+1.00
Drive Parry0.901.62-0.72
Perfect Parry0.100.64-0.54
Throws1.802.24-0.44
Drive Impact gauge1.6%2.0%-0.4%
Drive Reversal0.800.43+0.37
Drive Rush (parry)8.5%8.2%+0.3%
Throw techs0.200.51-0.31
Got thrown1.902.18-0.28
Throw parries0.100.27-0.17
Stuns landed0.000.10-0.10
Punish Counters landed0.100.14-0.04
Got stunned0.000.04-0.04
Drive Impact0.200.23-0.03
Got Punish Countered0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.7

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.7
    • Drive Parry: profile 0.9 · reference 1.63
  2. Review close-range choices

    Throw techs: profile 0.2 · reference 0.48

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.48
    • Got thrown: profile 1.9 · reference 2.12
  3. Give each meter spend a purpose

    CA: profile 10% · reference 6.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • CA: profile 10% · reference 6.5%
    • SA3: profile 21.7% · reference 22.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.8 · reference 0.47

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.8 · reference 0.47
  2. Test the close-range pattern

    Throws: profile 1.8 · reference 2.32

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.8 · reference 2.32
    • Got thrown: profile 1.9 · reference 2.12
  3. Build pressure without overextending

    Corner pressure: profile 6.8 · reference 9.01

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 6.8 · reference 9.01
    • Time cornered: profile 10.5 · reference 9.88

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

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