Rashid
Updated 1 week agoSteamSteamJapanJapanClub · MrashidnoMoriM100%

スーパー・ラシード・人生

Turn Up the Hype!
Rank 36MR 1,841#5,333
Last 103–7-19Last 206–14-53
Winrate
42%
16W · 22L · 38 stored
Ranked matches
38
selected mode
Wins
16
Ranked
Losses
22
Ranked
Peak MR
1,956
Rashid

Ranked MR · Rashid

38 local · 0 imported · 38 on chart · 38 battles stored

Latest game

DefeatRanked

Replay not requested
Rashid
スーパー・ラシード・人生 · Rashid
M. Bison
Opponent · M. Bisonタカサワ

Playstyle reference

Habits vs top 30 Rashid

Benchmark refreshed Sep 12, 2026, 7:15 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Rashid
スーパー・ラシード・人生’s Rashid benchmark

Compared with the average habits of the top 30 sampled Rashid players.

Nth_satoru 2314 · TsuneHERO 2246 · とす__ 2217 · 山田の隣 2148 · Dual_Kevin 2128 · +25 others

Largest absolute differences first23 habits
Habitスーパー・ラシード・人生LegendsDifference LessLegendsMore
SA247.6%56.0%-8.4%
SA323.8%16.6%+7.2%
Time cornered12.609.52+3.08
CA6.7%4.7%+2.0%
Corner pressure13.4015.02-1.62
Drive Rush (cancel)31.1%32.1%-1.0%
Drive Guard14.0%13.0%+1.0%
Drive Parry2.601.77+0.83
SA121.9%22.7%-0.8%
Got thrown2.802.05+0.75
Drive Arts20.5%20.1%+0.5%
Throws3.002.64+0.36
Throw techs0.700.37+0.33
Drive Reversal0.000.31-0.31
Drive Impact gauge2.1%2.0%+0.2%
Drive Rush (parry)7.3%7.4%-0.1%
Stuns landed0.200.10+0.10
Got stunned0.000.08-0.08
Drive Impact0.200.25-0.05
Punish Counters landed0.100.13-0.03
Throw parries0.300.28+0.02
Perfect Parry0.600.61-0.01
Got Punish Countered0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Rashid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.11
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.24

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.24
    • Drive Impact gauge: profile 2.1% · reference 2.1%
  3. Review close-range choices

    Throws: profile 3 · reference 2.58

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3 · reference 2.58
    • Throw techs: profile 0.7 · reference 0.37
    • Got thrown: profile 2.8 · reference 2.05

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Throw techs: profile 0.7 · reference 0.37

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Throw techs: profile 0.7 · reference 0.37
    • Drive Parry: profile 2.6 · reference 1.66
    • Got thrown: profile 2.8 · reference 2.05
  2. Build pressure without overextending

    Time cornered: profile 12.6 · reference 8.96

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 12.6 · reference 8.96
    • Corner pressure: profile 13.4 · reference 14.49
  3. Adapt to the visible gauge

    SA3: profile 23.8% · reference 16.8%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA3: profile 23.8% · reference 16.8%
    • CA: profile 6.7% · reference 5.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage