Terry
Updated 2 days agoCrossPlatformCrossPlatformJapanJapanClub · ShakarikiDYNC100%

Satojii

The First Step
Rank 34LP 22,997
Last 106–4Last 2010–10
Winrate
51%
32W · 31L · 63 stored
Ranked matches
63
selected mode
Wins
32
Ranked
Losses
31
Ranked
Peak LP
23,157
Terry

Ranked LP · Terry

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Ryu
Satojii · Ryu
Yasmine
Opponent · Yasmineドキドキ拉麺&ワクワク半炒飯

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
Satojii’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitSatojiiLegendsDifference LessLegendsMore
SA149.4%33.6%+15.8%
Drive Rush (cancel)21.8%33.4%-11.7%
SA214.1%24.5%-10.4%
SA324.7%32.8%-8.1%
Drive Impact gauge7.2%1.6%+5.5%
Drive Arts21.2%16.3%+4.9%
Corner pressure8.8012.45-3.65
CA11.8%9.0%+2.8%
Time cornered7.009.65-2.65
Drive Guard12.7%14.3%-1.7%
Drive Rush (parry)7.1%8.2%-1.2%
Drive Parry1.101.89-0.79
Perfect Parry0.300.80-0.50
Got Punish Countered0.500.09+0.41
Drive Impact0.600.21+0.39
Got thrown2.502.21+0.29
Punish Counters landed0.400.12+0.28
Throw techs0.200.43-0.23
Throw parries0.100.26-0.16
Throws2.402.49-0.09
Drive Reversal0.100.17-0.07
Got stunned0.000.05-0.05
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.09
    • Punish Counters landed: profile 0.4 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.7 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.22
    • Drive Impact gauge: profile 7.5% · reference 1.6%
  3. Review close-range choices

    Throw techs: profile 0.1 · reference 0.37

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.37
    • Got thrown: profile 2.5 · reference 2.18
    • Throws: profile 2.6 · reference 2.48

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 23 wins in 48 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 23 wins in 48 games
    • vs Ryu: 18 wins in 41 games
    • vs Ed: 18 wins in 23 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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