Latest game
yaoyu
Winrate
—
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR
—
Ranked MR
0 local · 0 imported · 0 on chart · 244 battles stored
Not enough ranked MR points in this range yet.
Replay not requested
Playstyle reference
Habits vs top 30 Akuma
Benchmark refreshed Sep 13, 2026, 7:27 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
Largest absolute differences first23 habits
| Habit | yaoyu | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| CA | 50.0% | 9.9% | +40.1% | |
| SA3 | 2.6% | 38.7% | -36.0% | |
| Drive Rush (cancel) | 3.6% | 32.7% | -29.1% | |
| Drive Arts | 30.3% | 19.2% | +11.1% | |
| SA2 | 13.2% | 22.8% | -9.6% | |
| Corner pressure | 3.90 | 11.47 | -7.57 | |
| Drive Impact gauge | 8.5% | 1.5% | +7.0% | |
| SA1 | 34.2% | 28.6% | +5.6% | |
| Drive Rush (parry) | 3.5% | 7.4% | -3.9% | |
| Throws | 4.50 | 2.74 | +1.76 | |
| Drive Parry | 2.80 | 1.65 | +1.15 | |
| Time cornered | 7.60 | 8.55 | -0.95 | |
| Drive Impact | 0.80 | 0.20 | +0.60 | |
| Punish Counters landed | 0.60 | 0.13 | +0.47 | |
| Got thrown | 2.50 | 2.09 | +0.41 | |
| Got Punish Countered | 0.40 | 0.09 | +0.31 | |
| Throw parries | 0.10 | 0.27 | -0.17 | |
| Drive Reversal | 0.30 | 0.20 | +0.10 | |
| Perfect Parry | 0.70 | 0.77 | -0.07 | |
| Drive Guard | 13.2% | 13.1% | +0.1% | |
| Throw techs | 0.40 | 0.45 | -0.05 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Stuns landed | 0.00 | 0.03 | -0.03 |
FROM STATS TO PRACTICE
Latest 100Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.
