Terry
Updated 4 hours agoCrossPlatformCrossPlatformFranceFranceC100%

IbraVoure

Power Dunker
Rank 36MR 1,543#153,169
Last 106–4+17Last 2013–7+7
Winrate
58%
39W · 28L · 67 stored
Ranked matches
67
selected mode
Wins
39
Ranked
Losses
28
Ranked
Peak MR
1,551
Terry

Ranked MR · Terry

13 local · 0 imported · 13 on chart · 234 battles stored

Latest game

VictoryBattle Hub

Replay not requested
Terry
IbraVoure · Terry
Dee Jay
Opponent · Dee JayDeejay

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
IbraVoure’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitIbraVoureLegendsDifference LessLegendsMore
SA354.1%32.8%+21.2%
SA28.1%24.5%-16.4%
SA123.0%33.6%-10.7%
Time cornered3.609.65-6.05
CA14.9%9.0%+5.9%
Drive Impact gauge5.5%1.6%+3.9%
Drive Rush (cancel)31.0%33.4%-2.4%
Drive Arts14.1%16.3%-2.2%
Drive Guard16.0%14.3%+1.6%
Throws3.802.49+1.31
Corner pressure13.7012.45+1.25
Drive Impact0.800.21+0.59
Drive Parry2.401.89+0.51
Got thrown1.702.21-0.51
Perfect Parry0.400.80-0.40
Punish Counters landed0.500.12+0.38
Got Punish Countered0.400.09+0.31
Throw techs0.200.43-0.23
Drive Rush (parry)8.1%8.2%-0.1%
Drive Reversal0.100.17-0.07
Got stunned0.100.05+0.05
Throw parries0.300.26+0.04
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.12
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Review defensive decisions

    Drive Parry: profile 2.6 · reference 1.89

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.6 · reference 1.89
    • Perfect Parry: profile 0.4 · reference 0.8
    • Drive Reversal: profile 0.2 · reference 0.17
  3. Trace how you lose or gain space

    Corner pressure: profile 13 · reference 12.45

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 13 · reference 12.45
    • Time cornered: profile 4.8 · reference 9.65

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.21
    • Drive Impact gauge: profile 5.1% · reference 1.6%
  2. Use matchup records as scouting leads

    vs Ryu: 40 wins in 68 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 40 wins in 68 games
    • vs Guile: 21 wins in 29 games
    • vs Chun-Li: 10 wins in 22 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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