Yasmine
Updated 1 day agoSteamSteamJapanJapanC100%

nanashino

#KashiharaCity × Street Fighter
Rank 36MR 1,714#23,645
Last 106–4+9Last 2012–8+22
Winrate
59%
63W · 43L · 106 stored
Ranked matches
106
selected mode
Wins
63
Ranked
Losses
43
Ranked
Peak MR
1,736
Yasmine

Ranked MR · Yasmine

106 local · 0 imported · 106 on chart · 174 battles stored

Latest game

VictoryCustom Room

Replay not requested
Yasmine
nanashino · Yasmine
Dee Jay
Opponent · Dee Jaytamisan56

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
nanashino’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabitnanashinoLegendsDifference LessLegendsMore
SA216.7%24.2%-7.6%
CA16.7%9.2%+7.5%
Drive Guard18.7%14.5%+4.2%
Drive Rush (cancel)25.9%29.7%-3.8%
Drive Arts14.3%17.5%-3.2%
Corner pressure10.6013.01-2.41
SA337.9%35.7%+2.2%
SA128.8%30.9%-2.1%
Drive Parry2.701.90+0.80
Perfect Parry1.500.70+0.80
Drive Rush (parry)9.2%8.4%+0.8%
Time cornered9.409.07+0.33
Got thrown2.102.34-0.24
Throws2.402.52-0.12
Drive Impact gauge1.5%1.4%+0.1%
Throw techs0.400.48-0.08
Drive Impact0.100.17-0.07
Drive Reversal0.300.23+0.07
Got stunned0.100.06+0.04
Got Punish Countered0.100.06+0.04
Throw parries0.200.23-0.03
Stuns landed0.100.08+0.02
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.09
    • Got Punish Countered: profile 0.1 · reference 0.06
  2. Review defensive decisions

    Perfect Parry: profile 1.1 · reference 0.74

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 1.1 · reference 0.74
    • Drive Parry: profile 2.3 · reference 1.96
    • Drive Reversal: profile 0.2 · reference 0.24
  3. Give each meter spend a purpose

    SA3: profile 51.9% · reference 36.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 51.9% · reference 36.9%
    • SA1: profile 16.7% · reference 32.1%
    • CA: profile 3.7% · reference 10%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 363 wins in 654 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 363 wins in 654 games
    • vs Marisa: 35 wins in 62 games
    • vs Yasmine: 32 wins in 56 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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