Cammy
Updated 4 days agoSteamSteamJapanJapanClub · TeroHadoC100%

たんぽぽ

Let's Do This
Rank 36MR 1,714#22,034
Last 106–4+16Last 209–11-16
Winrate
56%
78W · 61L · 139 stored
Ranked matches
139
selected mode
Wins
78
Ranked
Losses
61
Ranked
Peak MR
1,714
Cammy

Ranked MR · Cammy

128 local · 0 imported · 128 on chart · 175 battles stored

Latest game

DefeatRanked

Replay not requested
Cammy
たんぽぽ · Cammy
Ed
Opponent · Edmea.@twitch

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 3, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
たんぽぽ’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

2BASSA 2205 · infimum00 2161 · Popin 2145 · PC6Akira 2138 · PhenomTheMoose 2129 · +25 others

Largest absolute differences first23 habits
HabitたんぽぽLegendsDifference LessLegendsMore
SA121.1%43.6%-22.5%
SA352.6%31.2%+21.5%
Drive Rush (cancel)52.8%40.7%+12.1%
CA17.5%9.3%+8.3%
Drive Arts8.7%16.8%-8.1%
SA28.8%16.0%-7.2%
Corner pressure9.6012.91-3.31
Time cornered7.208.80-1.60
Drive Rush (parry)6.3%5.2%+1.1%
Got thrown1.402.13-0.73
Drive Impact gauge0.8%1.3%-0.5%
Drive Guard10.4%10.1%+0.3%
Throws2.702.43+0.27
Throw techs0.100.35-0.25
Perfect Parry0.400.54-0.14
Punish Counters landed0.000.09-0.09
Drive Reversal0.100.18-0.08
Drive Impact0.100.16-0.06
Throw parries0.300.25+0.05
Drive Parry1.601.56+0.04
Got stunned0.000.04-0.04
Got Punish Countered0.100.06+0.04
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.06
    • Punish Counters landed: profile 0 · reference 0.09
  2. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.18

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.18
    • Throw techs: profile 0.2 · reference 0.35
  3. Give each meter spend a purpose

    SA3: profile 45.6% · reference 31.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 45.6% · reference 31.2%
    • SA2: profile 8.8% · reference 16%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.16
  2. Probe defense before committing

    Drive Parry: profile 2.7 · reference 1.56

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.7 · reference 1.56
    • Perfect Parry: profile 0.6 · reference 0.54
  3. Use matchup records as scouting leads

    vs Char 253: 176 wins in 270 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 176 wins in 270 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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