Manon
Updated 14 hours agoSteamSteamJapanJapanC100%

タヨリ@YT

Because I'm Cute, Obviously!
Rank 36MR 1,728#20,795
Last 104–6-20Last 2011–9+10
Winrate
50%
108W · 106L · 214 stored
Ranked matches
214
selected mode
Wins
108
Ranked
Losses
106
Ranked
Peak MR
1,754
Manon

Ranked MR · Manon

214 local · 0 imported · 214 on chart · 214 battles stored

Latest game

DefeatRanked

Replay not requested
Manon
タヨリ@YT · Manon
Mai
Opponent · Mai3rror

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 7, 2026, 7:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
タヨリ@YT’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2207 · あくたがわ 2200 · Siinon 2081 · ジェットドン@Twitch 2067 · RANDUMB 2066 · +25 others

Largest absolute differences first23 habits
Habitタヨリ@YTLegendsDifference LessLegendsMore
Drive Rush (cancel)57.8%43.0%+14.8%
SA131.3%25.4%+5.8%
Drive Arts5.5%11.3%-5.8%
Corner pressure3.408.16-4.76
SA328.8%32.9%-4.1%
Drive Rush (parry)1.0%5.0%-4.1%
CA8.8%9.7%-0.9%
SA231.3%32.1%-0.8%
Drive Guard10.5%11.3%-0.8%
Time cornered8.108.72-0.62
Got thrown1.702.28-0.58
Drive Parry2.301.80+0.50
Drive Impact gauge1.4%1.8%-0.4%
Drive Reversal0.100.30-0.20
Throw techs0.400.56-0.16
Punish Counters landed0.000.14-0.14
Drive Impact0.100.22-0.12
Throws2.602.53+0.07
Stuns landed0.000.07-0.07
Perfect Parry0.600.64-0.04
Got stunned0.100.06+0.04
Got Punish Countered0.100.11-0.01
Throw parries0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
  2. Review defensive decisions

    Perfect Parry: profile 0.5 · reference 0.64

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.5 · reference 0.64
    • Drive Reversal: profile 0.1 · reference 0.3
    • Drive Parry: profile 2.3 · reference 1.8
  3. Trace how you lose or gain space

    Corner pressure: profile 3.6 · reference 8.16

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 3.6 · reference 8.16
    • Time cornered: profile 8.7 · reference 8.72

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
  2. Probe defense before committing

    Perfect Parry: profile 0.5 · reference 0.64

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.5 · reference 0.64
    • Drive Reversal: profile 0.1 · reference 0.3
    • Drive Parry: profile 2.3 · reference 1.8
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 51 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 51 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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