Luke
Updated 1 day agoSteamSteamJapanJapanC100%

iaru

Let's Do This
Rank 36MR 1,407#520,661
Last 107–3+33Last 2014–6+61
Winrate
51%
82W · 80L · 162 stored
Ranked matches
162
selected mode
Wins
82
Ranked
Losses
80
Ranked
Peak MR
1,449
Luke

Ranked MR · Luke

162 local · 0 imported · 162 on chart · 162 battles stored

Latest game

VictoryRanked

Replay not requested
Luke
iaru · Luke
Akuma
Opponent · Akumaおりりん

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
iaru’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabitiaruLegendsDifference LessLegendsMore
SA211.7%26.0%-14.3%
SA348.1%34.2%+13.9%
Corner pressure9.2013.55-4.35
Drive Arts12.8%16.7%-3.9%
CA13.0%9.2%+3.8%
Drive Rush (cancel)40.8%37.3%+3.5%
SA127.3%30.6%-3.4%
Drive Rush (parry)6.2%7.6%-1.4%
Time cornered9.808.74+1.06
Drive Guard12.4%13.2%-0.8%
Throws3.202.43+0.77
Got thrown2.602.01+0.59
Drive Impact gauge1.8%1.4%+0.4%
Drive Parry2.201.80+0.40
Perfect Parry0.400.69-0.29
Throw techs0.200.37-0.17
Got Punish Countered0.200.06+0.14
Drive Reversal0.300.20+0.10
Got stunned0.100.06+0.04
Stuns landed0.100.07+0.03
Throw parries0.200.22-0.02
Punish Counters landed0.100.08+0.02
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.19
    • Drive Impact gauge: profile 2.3% · reference 1.4%
  3. Review close-range choices

    Throw techs: profile 0.2 · reference 0.37

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.37
    • Throws: profile 3.2 · reference 2.43
    • Got thrown: profile 2.4 · reference 2.01

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Perfect Parry: profile 0.4 · reference 0.69

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.4 · reference 0.69
    • Drive Parry: profile 2.4 · reference 1.8
    • Drive Reversal: profile 0.1 · reference 0.2
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.06
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 19 wins in 39 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 19 wins in 39 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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