R
Updated 1 week agoSteamJapanM100%

Kansyaman

Let's Do This

Babe in the Woods

R9
LP 2,353
Last 104–6Last 2011–9
Winrate
41%
24W · 35L · 59 stored
Ranked matches
59
selected mode
Wins
24
Ranked
Losses
35
Ranked
Peak LP
2,601
Ryu

Ranked LP · Ryu

League points over time for this character

Latest game

VictoryRanked

Replay not requested
JKansyaman · Juri
JOpponent · Juri想学会上厕所

Playstyle reference

Habits vs top — Ryu

Loading Ryu…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 1.7 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 1.7 · reference 0.16
  2. Review defensive decisions

    Drive Parry: profile 0.9 · reference 1.69

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.9 · reference 1.69
    • Perfect Parry: profile 0 · reference 0.71
    • Drive Reversal: profile 0.1 · reference 0.15
  3. Give each meter spend a purpose

    Drive Arts: profile 39.1% · reference 18.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 39.1% · reference 18.9%
    • SA3: profile 27.8% · reference 35.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 38 wins in 92 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 38 wins in 92 games
    • vs Jamie: 10 wins in 21 games
    • vs Luke: 4 wins in 12 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 1.7 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 1.7 · reference 0.16

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 70 of 70 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
26games
Losses
44games
Draws
0games
Games
70games
Win rate (draw = half win)
37.14%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

8 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 8 rows on page 1; 8 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu02,353
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Dee Jay0-1
Details for Current saved character ratings, row 4
Character ID
11
Juri01,453
Details for Current saved character ratings, row 5
Character ID
16
Ed0-1
Details for Current saved character ratings, row 6
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 7
Character ID
20
Mai0-1
Details for Current saved character ratings, row 8
Character ID
28
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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