Luke
Updated 7 hours agoSteamSteamJapanJapanM100%

carefreeboy

Let's Do This
Rank 36MR 1,199#624,737
Last 106–4+19Last 2010–10+12
Winrate
48%
55W · 59L · 114 stored
Ranked matches
114
selected mode
Wins
55
Ranked
Losses
59
Ranked
Peak MR
1,199
Luke

Ranked MR · Luke

114 local · 207 imported · 226 on chart · 269 battles stored

Latest game

DefeatCustom Room

Replay not requested
Ryu
carefreeboy · Ryu
Luke
Opponent · LukeNaru

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
carefreeboy’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabitcarefreeboyLegendsDifference LessLegendsMore
Drive Rush (cancel)9.9%37.3%-27.4%
Drive Arts43.4%16.7%+26.7%
CA23.4%9.2%+14.3%
SA326.6%34.2%-7.6%
Corner pressure7.5013.55-6.05
SA221.9%26.0%-4.1%
Drive Rush (parry)3.6%7.6%-4.0%
SA128.1%30.6%-2.5%
Drive Parry3.701.80+1.90
Drive Guard14.9%13.2%+1.7%
Drive Impact gauge2.8%1.4%+1.4%
Drive Reversal0.700.20+0.50
Time cornered8.308.74-0.44
Perfect Parry0.300.69-0.39
Throws2.102.43-0.33
Got thrown1.702.01-0.31
Got Punish Countered0.300.06+0.24
Throw techs0.200.37-0.17
Punish Counters landed0.200.08+0.12
Drive Impact0.300.19+0.11
Got stunned0.100.06+0.04
Stuns landed0.100.07+0.03
Throw parries0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 4.2 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 4.2 · reference 1.8
    • Perfect Parry: profile 0.3 · reference 0.69
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.08
  3. Trace how you lose or gain space

    Corner pressure: profile 7.9 · reference 13.55

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.9 · reference 13.55
    • Time cornered: profile 6.6 · reference 8.74

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 4.2 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 4.2 · reference 1.8
    • Perfect Parry: profile 0.3 · reference 0.69
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.08
  3. Build pressure without overextending

    Corner pressure: profile 7.9 · reference 13.55

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 7.9 · reference 13.55
    • Time cornered: profile 6.6 · reference 8.74

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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