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ALあらんほわいと

Ranked MR · Alex
0 local · 0 imported · 0 on chart · 180 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Alex
Benchmark refreshed Sep 14, 2026, 4:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | あらんほわいと | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 37.5% | 27.6% | +9.9% | |
| SA3 | 15.3% | 25.2% | -9.9% | |
| Drive Rush (cancel) | 26.9% | 33.2% | -6.3% | |
| Drive Arts | 17.8% | 13.2% | +4.6% | |
| Corner pressure | 5.50 | 10.07 | -4.57 | |
| CA | 6.9% | 8.3% | -1.4% | |
| SA1 | 40.3% | 38.9% | +1.4% | |
| Time cornered | 10.80 | 9.50 | +1.30 | |
| Drive Rush (parry) | 9.2% | 8.2% | +1.1% | |
| Drive Impact gauge | 2.8% | 2.0% | +0.7% | |
| Drive Guard | 14.6% | 14.0% | +0.5% | |
| Drive Parry | 1.10 | 1.62 | -0.52 | |
| Got thrown | 1.80 | 2.18 | -0.38 | |
| Throws | 2.50 | 2.24 | +0.26 | |
| Perfect Parry | 0.40 | 0.64 | -0.24 | |
| Throw techs | 0.30 | 0.51 | -0.21 | |
| Throw parries | 0.20 | 0.27 | -0.07 | |
| Punish Counters landed | 0.20 | 0.14 | +0.06 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Drive Impact | 0.20 | 0.23 | -0.03 | |
| Drive Reversal | 0.40 | 0.43 | -0.03 | |
| Got Punish Countered | 0.10 | 0.11 | -0.01 | |
| Stuns landed | 0.10 | 0.10 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Alex · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.2 · reference 0.2
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.2
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.2 · reference 0.2
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.2
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free
Public data
Public statistics and datasets
Results from 180 of 180 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 128games
- Losses
- 52games
- Draws
- 0games
- Games
- 180games
- Win rate (draw = half win)
- 71.11%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
17 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 3
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 4
|
| JP | 0 | -1 | Details for Current saved character ratings, row 5
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 6
|
| Lily | 0 | -1 | Details for Current saved character ratings, row 7
|
| A.K.I. | 0 | -1 | Details for Current saved character ratings, row 8
|
| E. Honda | 1,601 | 183,844 | Details for Current saved character ratings, row 9
|
| Jamie | 1,600 | 265,146 | Details for Current saved character ratings, row 10
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 11
|
| M. Bison | 1,607 | 187,935 | Details for Current saved character ratings, row 12
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 13
|
| Mai | 0 | -1 | Details for Current saved character ratings, row 14
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 15
|
| Alex | 1,702 | 157,774 | Details for Current saved character ratings, row 16
|
| Random | 0 | -1 | Details for Current saved character ratings, row 17
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

