Latest game
LU蹂躙DX弁当
Ranked MR · Luke
249 local · 0 imported · 249 on chart · 410 battles stored
Playstyle reference
Habits vs top 30 Luke
Benchmark refreshed Sep 6, 2026, 10:21 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 蹂躙DX弁当 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 59.4% | 30.6% | +28.8% | |
| SA2 | 7.2% | 26.0% | -18.8% | |
| SA3 | 21.7% | 34.2% | -12.4% | |
| Drive Rush (cancel) | 43.4% | 37.3% | +6.0% | |
| Drive Guard | 9.3% | 13.2% | -3.9% | |
| Corner pressure | 10.30 | 13.55 | -3.25 | |
| Drive Rush (parry) | 5.0% | 7.6% | -2.6% | |
| Drive Impact gauge | 4.0% | 1.4% | +2.6% | |
| CA | 11.6% | 9.2% | +2.4% | |
| Time cornered | 6.40 | 8.74 | -2.34 | |
| Drive Arts | 15.0% | 16.7% | -1.7% | |
| Throws | 3.10 | 2.43 | +0.67 | |
| Perfect Parry | 0.20 | 0.69 | -0.49 | |
| Drive Impact | 0.60 | 0.19 | +0.41 | |
| Punish Counters landed | 0.40 | 0.08 | +0.32 | |
| Drive Parry | 1.50 | 1.80 | -0.30 | |
| Got thrown | 2.30 | 2.01 | +0.29 | |
| Got Punish Countered | 0.20 | 0.06 | +0.14 | |
| Stuns landed | 0.20 | 0.07 | +0.13 | |
| Throw parries | 0.10 | 0.22 | -0.12 | |
| Throw techs | 0.30 | 0.37 | -0.07 | |
| Got stunned | 0.10 | 0.06 | +0.04 | |
| Drive Reversal | 0.20 | 0.20 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Luke · Latest 100
What to improve
Compare decisions across wins and losses
Recent stored ranked sample: 45 wins in 100 games
Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.
Try thisWrite down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.
Supporting stats
- Recent stored ranked sample: 45 wins in 100 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.2 · reference 0.06
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.06
Probe defense before committing
Drive Parry: profile 1.5 · reference 1.8
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 1.5 · reference 1.8
- Perfect Parry: profile 0.2 · reference 0.69
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

