Luke
Updated 11 hours agoSteamSteamJapanJapanM74%

蹂躙DX弁当

Let's Do This
Rank 36MR 1,478#384,638
Last 104–6-25Last 209–11-28
Winrate
47%
118W · 131L · 249 stored
Ranked matches
249
selected mode
Wins
118
Ranked
Losses
131
Ranked
Peak MR
1,543
Luke

Ranked MR · Luke

249 local · 0 imported · 249 on chart · 410 battles stored

Latest game

VictoryRanked

Replay not requested
Luke
蹂躙DX弁当 · Luke
Alex
Opponent · AlexYAMATAKU

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
蹂躙DX弁当’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
Habit蹂躙DX弁当LegendsDifference LessLegendsMore
SA159.4%30.6%+28.8%
SA27.2%26.0%-18.8%
SA321.7%34.2%-12.4%
Drive Rush (cancel)43.4%37.3%+6.0%
Drive Guard9.3%13.2%-3.9%
Corner pressure10.3013.55-3.25
Drive Rush (parry)5.0%7.6%-2.6%
Drive Impact gauge4.0%1.4%+2.6%
CA11.6%9.2%+2.4%
Time cornered6.408.74-2.34
Drive Arts15.0%16.7%-1.7%
Throws3.102.43+0.67
Perfect Parry0.200.69-0.49
Drive Impact0.600.19+0.41
Punish Counters landed0.400.08+0.32
Drive Parry1.501.80-0.30
Got thrown2.302.01+0.29
Got Punish Countered0.200.06+0.14
Stuns landed0.200.07+0.13
Throw parries0.100.22-0.12
Throw techs0.300.37-0.07
Got stunned0.100.06+0.04
Drive Reversal0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Compare decisions across wins and losses

    Recent stored ranked sample: 45 wins in 100 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 45 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
  2. Probe defense before committing

    Drive Parry: profile 1.5 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.5 · reference 1.8
    • Perfect Parry: profile 0.2 · reference 0.69

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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