Cammy
Updated 20 hours agoSteamSteamJapanJapanC100%

紅茶-PC

Let's Do This
Rank 36MR 1,712#24,426
Last 105–5+1Last 209–11-14
Winrate
53%
82W · 73L · 155 stored
Ranked matches
155
selected mode
Wins
82
Ranked
Losses
73
Ranked
Peak MR
1,727
Cammy

Ranked MR · Cammy

155 local · 328 imported · 483 on chart · 155 battles stored

Latest game

VictoryRanked

Replay not requested
Cammy
紅茶-PC · Cammy
Alex
Opponent · Alexタツノしん

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 3, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
紅茶-PC’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

2BASSA 2205 · infimum00 2161 · Popin 2145 · PC6Akira 2138 · PhenomTheMoose 2129 · +25 others

Largest absolute differences first23 habits
Habit紅茶-PCLegendsDifference LessLegendsMore
SA349.2%31.2%+18.0%
SA21.6%16.0%-14.3%
SA137.7%43.6%-5.9%
Drive Arts11.0%16.8%-5.8%
Drive Rush (cancel)46.4%40.7%+5.7%
Corner pressure10.2012.91-2.71
Time cornered11.408.80+2.60
CA11.5%9.3%+2.2%
Drive Guard8.1%10.1%-2.0%
Drive Parry0.801.56-0.76
Throw techs0.900.35+0.55
Perfect Parry0.200.54-0.34
Throws2.202.43-0.23
Got thrown2.302.13+0.17
Drive Rush (parry)5.4%5.2%+0.2%
Throw parries0.400.25+0.15
Drive Reversal0.100.18-0.08
Stuns landed0.000.07-0.07
Got Punish Countered0.000.06-0.06
Got stunned0.100.04+0.06
Drive Impact0.200.16+0.04
Drive Impact gauge1.3%1.3%+0.0%
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Trace how you lose or gain space

    Time cornered: profile 11.4 · reference 8.8

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 11.4 · reference 8.8
    • Corner pressure: profile 10.2 · reference 12.91
  3. Review defensive decisions

    Throw techs: profile 0.9 · reference 0.35

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Throw techs: profile 0.9 · reference 0.35
    • Got thrown: profile 2.3 · reference 2.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 40 wins in 74 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 40 wins in 74 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 1.3% · reference 1.3%
  3. Test the close-range pattern

    Throws: profile 2.2 · reference 2.43

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.2 · reference 2.43
    • Got thrown: profile 2.3 · reference 2.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

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